maimai DX:Area

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Area (Japanese: ちほー, Chinese: 区域) is the main unlock system since maimai でらっくす. There are regular Areas and time-limited Areas; the latter are used for events.

The name of this mechanic was translated into English differently in different URLs:

A translation didn't appear in-game until maimai DX スプラッシュ PLUS, where it's translated as "AREA", as seen in the screenshot of the Ticket screen in the announcement post.

The player can choose up to 5 Tour Members with them when running in an Area.

DX Passes can be used in the Japanese version to speed up the progress of Areas.

Songs unlockable in time-limited Areas would eventually be unlocked by default, but Tour Members would not.

For a list of Areas, see the sub pages of the respective game pages. All English translations of Area names on this wiki are unofficial.

maimai でらっくす Splash almost completely changed the mechanics. For the description of Area mechanics in DX and DX+, see /DX+.

Tour Member

Tour Member (Japanese: つあーメンバー, Chinese: 旅行伙伴) is part of the Area mechanic.

Each Tour Member is only good at (Japanese: とくい, Chinese: 擅长) Infinite Areas and the Area it's obtained in; it's bad at (Japanese: にがて, Chinese: 不擅长) the rest of the Areas. Exceptions exist; Areas that serve as sequels to older Areas usually have Tour Members from the older Area set as being good at the sequel Area. These will be mentioned in the Area description on this wiki.

Tour Members awaken (Japanese: 覚醒, Chinese: 觉醒) when they reach levels 9, 49, 99, 299, 999, and 9999. Each time a Tour Member awakens, a star is filled. The total number of stars among all Tour Members that a player has would be shown on the login screen.

The bottom-left Tour Member slot is the leader slot. The Tour Member in the leader slot would be good at all Areas, and would not be changed even if the "auto set" button (automatically select Tour Members with the strongest DX Power) is pressed.

At the end of a credit, each Tour Member's level increases for the amount of songs played in that credit. If Tour Members have been switched, only the Tour Members present at the end of the credit receive the level increase.

Awarded Collections

When a Tour Member awakens for the first time (level 9), its icon is given to the player.

When a Tour Member awakens for the fifth time (level 999), a title is given to the player.

In DX, When the total number of times all Tour Members of an Area has awakened reached the number of Tour Members in the Area (eg. 6 Tour Members - awaken 6 times), a name plate of the Area is given to the player. This can happen even if the Area has ceased to be available, which means you can get the name plate even after the event ended, as long as you have obtained enough Tour Members. This applies to all Tour Members added in DX 1st, even in later games.

In DX+, Area name plates are instead given when the player completes the Area. (i.e. the name plate is the last reward of Areas)

In Splash, the last reward of Areas is a frame of the Area. Name plates are instead given in the middle of the Area.

Distance

The distance unit is now km instead of m, and how distance is calculated has also changed significantly. Regular and Infinite Areas in maimai でらっくす PLUS, as well as BLACK ROSEちほー, which are still available in Splash, have their lengths changed accordingly.

Each Tour Member who is good at the current Area would run 2 km per song, or 4 km if it's in the leader slot. Each Tour Member who is bad at the current Area would run 1 km per song. The achievement rate (score), and the level of the Tour Member, no longer affects the distance run.

When a bonus song is played, 2 km is added to the distance.

The largest one of the following bonuses would be added for each song played when applicable:

  • FULL SYNC / FULL SYNC+ / FULL SYNC DX / FULL SYNC DX+: +4Km
  • ALL PERFECT / ALL PERFECT+: +3Km
  • FULL COMBO / FULL COMBO+: +2Km
  • Multiplayer: +1Km

If using a DX Pass, the multiplier is applied after adding all bonuses mentioned above.

Task Track

Some Areas would have Task Track (課題曲), which have to be cleared (80% or higher, on any difficulty) to progress further in the Area.

The last Task Track in these Areas would be a "Perfect Challenge" (パーフェクトチャレンジ), which is a special challenge with life mode enabled, similar to Challenge Track. The life requirements would become easier as time passes, and the song would be unlocked if the Perfect Challenge is completed.