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Some WORLD'S END charts are exclusive to Course Mode. | Some WORLD'S END charts are exclusive to Course Mode. | ||
WORLD'S END did not appear in [[CHUNITHM:SUPER STAR|CHUNITHM SUPER STAR]], but was added in [[CHUNITHM:SUPER STAR PLUS|CHUNITHM SUPER STAR PLUS]] | WORLD'S END did not appear in [[CHUNITHM:SUPER STAR|CHUNITHM SUPER STAR]], but was added in [[CHUNITHM:SUPER STAR PLUS|CHUNITHM SUPER STAR PLUS]]. | ||
== Chart Attributes == | == Chart Attributes == | ||
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! Attribute !! Details | ! Attribute !! Details | ||
|- | |- | ||
| [[wikt:光|光]]<br>(light) || Tap notes, the start of Hold notes, and Flick notes are partially or completely changed to | | [[wikt:光|光]]<br>(light) || Tap notes, the start of Hold notes, and Flick notes are partially or completely changed to ExTap notes. In early WORLD'S END 光 charts, Hold and Slide notes were also changed to lines of ExTap notes which can be hit by rubbing or sliding. | ||
|- | |- | ||
| [[wikt:避|避]]<br>(dodge) || Damage notes appear. These must not be touched; if hit, they count as a Miss. They count as Tap notes in notecount totals. | | [[wikt:避|避]]<br>(dodge) || Damage notes appear. These must not be touched; if hit, they count as a Miss. They count as Tap notes in notecount totals. | ||
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| [[The ether]] || 割 || ☆☆☆☆☆ || 譜面-6.25号 || Based on MASTER with all notes split to 1/16 size. | | [[The ether]] || 割 || ☆☆☆☆☆ || 譜面-6.25号 || Based on MASTER with all notes split to 1/16 size. | ||
|- | |||
! colspan="5"|Introduced in CHUNITHM AIR PLUS | |||
|- | |||
| [[FREELY TOMORROW]] || 避 || ☆☆ || 全部のFLICKをダメージノーツに差し替えた。 || Based on MASTER with all FLICK notes changed to damage notes. AIR is added to damage notes in some places. | |||
|- | |||
| [[LittlE HearTs|★LittlE HearTs★]] || 狂 || ☆☆☆☆☆ || 神域 || A very hard chart where one-handing ability plays a key role to success. One-handed trills and double scales are some of the trickier patterns. | |||
|- | |||
| [[Change Our MIRAI!]] || 両 || ☆☆ || 左:TREPXE/EXPERT:右 || Mirrored EXPERT on the left, EXPERT on the right. Use of arms is sometimes required to hit AIR notes. | |||
|- | |||
| [[Gate of Fate]] || 敷 || ☆☆☆☆ || 驚きの白さ || Takes the MASTER chart's gimmick of TAP layered on HOLD to the extreme; large parts of this chart contain HOLD layered on top of HOLD on top of HOLD. Notes that appear to be ExTAP are often the start of HOLD notes, Visibility is also an issue, as well as managing to hit AIR while holding several HOLD notes at once. | |||
|- | |||
| [[Paqqin]] || 止 || ☆☆☆ || Stoppin || Based on the EXPERT chart, with added stops, but also speed changes and reverses. | |||
|- | |||
| [[The Concept of Love]] || ! || ☆☆☆☆☆ || The Concept of Bomb+ || First Course Mode-exclusive WORLD'S END. Based on the !☆4 chart, with the primary differences being: added ExTAP and AIR notes move faster, and the HOLD is actually eight different HOLD notes layered on top of each other, making lifting your hand even more punishing. | |||
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| [[Title]] || 招 || ☆☆☆ || しばらくお待ち下さい。 || A simple chart, but with damage notes in the shape of "RO" that slowly approach. At first, they provide visual noise that makes it harder to see the notes, but soon they start crossing the judgement line and effort must be made to avoid hitting them. | |||
|- | |||
| [[Blue field|ブルー・フィールド]] || 敷 || ☆☆ || Blue Field || Based on the MASTER, but a large SLIDE note is layered under the chart. It really is a "blue field". There are also some slight gimmicks involving speed changes and stops. | |||
|- | |||
| [[FEELxALIVE|FEEL×ALIVE]] || 敷 || ☆☆☆ || つーりんぐ!! || A chart with heavy use of SLIDE, where most notes are layered on top of HOLD notes. The ideal way to play is always to follow the SLIDE. Damage notes also appear for the player's hand to slalom between. | |||
|- | |||
| [[Buon! Buon! Ride on!|ぶぉん!ぶぉん!らいど・おん!]] || 割 || ☆☆ || もしものせかい!! || Based on EXPERT, but with all notes split into 1/16 size. | |||
|- | |||
| [[MUSIC PRAYER|MUSIC PЯAYER]] || ! || ☆☆☆ || ( ゚∀゚)o彡゜ミュージップレイヤー! || Dodge damage notes one-handed while keeping an AIR-HOLD active. AIR-ACTION notes are added to hit during the "MUSIC PЯAYER" shouts. | |||
|- | |||
| [[Oshama Scramble! (Cranky Remix)]] || ? || ☆☆☆ || 「パーリナイ2(祭)」でお披露目した譜面だよ || As seen at the ''maimai×イロドリミドリ×CHUNITHM JAEPO LIVE 2017 PartyNight2~パーリナイ2~(祭)'' event. Contains almost too many unique elements to mention: speed tricks, reverses, damage notes used to make images, ExTAP spam, and the "headbanging" section where the player must hit AIR notes with both hands occupied by HOLD and damage notes in the middle. | |||
|- | |||
| [[Anepettan|あねぺったん]] || 嘘 || ☆☆☆☆ || わしがつるぺったんな話 || 2017's April Fools chart, which keeps all the gimmicks from the previous year and adds some more. Notes come at irregular speeds (including some from behind the judgement line), HOLD and SLIDE starts move faster than their ends as in [[Counselor]], notes arranged to spell the lyrics, extremely fast FLICK spam, and a memorisation section in the middle. There is also an extra damage note approaching from behind right at the end, just to ruin your score. | |||
|- | |||
| [[The wheel to the right]] || 避 || ☆☆☆☆ || DJ-BOMB || Based on the MASTER chart, with a lot of damage notes added to require more precision by the player. Some post-AIR mechanics are added in too. | |||
|- | |||
| [[Geki! Teikoku kagekidan|檄!帝国華撃団]] || 歌 || ☆☆ || 【一部語り】檄!帝国華撃団 || During the spoken interlude, large amounts of damage notes spell the words while the player simply plays AIR-HOLD/AIR-ACTION. | |||
|- | |||
| [[Dandan hayaku naru|だんだん早くなる]] || 時 || ☆ || 全国共通リズム感テスト || Tap the TAP notes to the rhythm of the song... which has several tempo changes. Damage notes will help you keep track of the current BPM. Compare the maimai song, [[Zen sekai kyoutsuu rhythm kan test|全世界共通リズム感テスト]], to which the designer credit is a reference. | |||
|- | |||
| [[Aeternitas ludology|エテルニタス・ルドロジー]] || 狂 || ☆☆☆☆ || 私を壊して蝕んだ || One-handed trills appear throughout the chart. The verses contain HOLD and SLIDE very close together, which must be played carefully with one hand. In one section, there is a long SLIDE with lots of tick notes and TAP notes layered on top of them, so visibility is an issue. The ending from the MASTER chart is enhanced by an aerial trill of two sets of AIR-ACTION. | |||
|- | |||
| [[Reach for the Stars]] || 速 || ☆☆☆ || ハッピーバースデー!ソニック!(速いよ!) || A chart made for the 26th anniversary of the release of the original ''Sonic the Hedgehog''. Mostly based on the MASTER chart, but note speed is about 3 times faster. Certain note types are changed to their blue equivalents (HOLD becoming straight SLIDE, and TAP becoming ultra-short SLIDE). | |||
|- | |||
| [[Blue Noise]] || 招 || ☆☆ || チュウニペンギン(上級) || A recreation of charts from the PACA PACA PASSION game, where the inputs are the same as when playing Blue Noise in the original. ([https://www.youtube.com/watch?v=zIt3pQPKZJw Full reference video here]) During the second half, the scrolling starts to stutter, imitating the movement of the judgement line in the original PACA PACA PASSION. | |||
|- | |||
| [[Kamui|神威]] || 招 || ☆☆☆☆☆ || Space || A recreation of the 14-key SHD chart from ''EZ2DJ''/''EZ2AC''. | |||
|- | |||
| [[Air]] || 狂 || ☆☆☆☆ || Air -INFINITY- || A much more difficult variation of the MASTER chart. When playing the straight SLIDE notes in the middle, watch out - those are 4 layered notes, and if they are dropped, they will give large numbers of MISS. At the end, there are sections with fast TAP layered on HOLD/SLIDE. | |||
|- | |||
| [[Schrecklicher Aufstand]] || 狂 || ☆☆☆☆☆ || Die Kuche† || A much more difficult variation of the MASTER chart. Various AIR notes are added, SLIDE and FLICK are changed to TAP, HOLD are broken into parts, and the whole thing is much more stamina-draining. | |||
|- | |||
| [[Dengeki Tube]] || 狂 || ☆☆☆☆ || チュウニ万ボルト || Like the MASTER chart, but the TAP-spam parts are even more extreme. | |||
|- | |||
| [[Kotonoha karma|言ノ葉カルマ]] || 避 || ☆☆ || フリック → 一部ダメージノーツ || Based on the MASTER chart, but some FLICK notes are changed to damage notes - particularly at the end of HOLD, SLIDE, or trails of other FLICK notes. | |||
|} | |} | ||
[[Category:CHUNITHM Game Mechanics]] | [[Category:CHUNITHM Game Mechanics]] |