maimai DX:Area

Revision as of 12:33, 1 October 2020 by imported>Jack980517

Area (Japanese: ちほー, Chinese: 区域) is the main unlock system since maimai でらっくす. There are regular Areas and time-limited Areas; the latter are used for events.

The player can choose up to 5 Tour Members with them when running in an Area.

DX Passes can be used in the Japanese version to speed up the progress of Areas.

Songs unlockable in time-limited Areas would eventually be unlocked by default, but Tour Members would not.

For a list of Areas, see the sub pages of the respective game pages. All English translations of Area names on this wiki are unofficial.

maimai でらっくす Splash almost completely changed the mechanics. For the description of Area mechanics in DX and DX+, see /DX+.

Tour Member

Tour Member (Japanese: つあーメンバー, Chinese: 旅行伙伴) is part of the Area mechanic.

Each Tour Member is only good at (Japanese: とくい, Chinese: 擅长) Infinite Areas and the Area it's obtained in; it's bad at (Japanese: にがて, Chinese: 不擅长) the rest of the Areas. Exceptions exist; Areas that serve as sequels to older Areas usually have Tour Members from the older Area set as being good at the sequel Area. These will be mentioned in the Area description on this wiki.

In an Area that a Tour Member is bad at, its DX Power (Japanese: でらっくすパワー, Chinese: DX能量) is always 1, regardless of its level.

Tour Members awaken (Japanese: 覚醒, Chinese: 觉醒) when they reach levels 9, 49, 99, 299, 999, and 9999. Each time a Tour Member awakens, a star is filled. The total number of stars among all Tour Members that a player has would be shown on the login screen.

The bottom-left Tour Member slot is the leader slot. The Tour Member in the leader slot would be good at all Areas, and would not be changed even if the おまかせ button (automatically select Tour Members with the strongest DX Power) is pressed.

Each Tour Member who is good at the current Area would run 2 km per song, or 4 km if it's in the leader slot. It's not related to the level of the Tour Member. Each Tour Member who is bad at the current Area would run 1 km per song.

At the end of a credit, each Tour Member's level increases for the amount of songs played in that credit. If Tour Members have been switched, only the Tour Members present at the end of the credit receive the level increase.

Awarded Collections

When a Tour Member awakens for the first time (level 9), its icon is given to the player.

When a Tour Member awakens for the fifth time (level 999), a title is given to the player.

In DX, When the total number of times all Tour Members of an Area has awakened reached the number of Tour Members in the Area (eg. 6 Tour Members - awaken 6 times), a name plate of the Area is given to the player.

In DX+, Area name plates are instead given when the player completes the Area. (i.e. the name plate is the last reward of Areas)

In Splash, the last reward of Areas is a frame of the Area. Name plates are instead given in the middle of the Area.

Distance

The distance unit is now km instead of m, and how distance is calculated has also changed significantly. Regular and Infinite Areas in maimai でらっくす PLUS, which are still available in Splash, have their lengths changed accordingly.

When a bonus song is played, 2 km is added to the distance.

If Full Combo (+) is obtained for a song, 2 km is added to the distance. If All Perfect (+) is obtained for a song, an additional 1 km (i.e. 3 km in total) is added to the distance. The achievement rate (score) no longer affects the distance run.

It's currently unknown if the bonus given by DX Passes work on the additional bonuses mentioned above.

When DX Passes are not used, the longest and shortest distance run per song would be as follows:

  • Longest: 17 km, all Tour Members are good at the area (4+2+2+2+2=12 km), bonus song played (2 km), All Perfect (+) (3 km)
  • Shortest: 8 km, all Tour Members except the leader are bad at the area (4+1+1+1+1=8 km), no bonus

Assignment songs

New in maimai でらっくす Splash

Some Areas would have assignment songs (課題曲), which have to be cleared (80% or higher, on any difficulty) to progress further in the Area.

The last assignment song in these Areas would be a "Perfect Challenge" (パーフェクトチャレンジ), which is a special challenge with life mode enabled, similar to Challenge Track. The life requirements would become easier as time passes, and the song would be unlocked if the Perfect Challenge is completed.