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== 4th (2022) ==
== 4th (2022) ==
[https://maimai.sega.jp/kop3rd/ Official website]
[https://maimai.sega.jp/kop4th/ Official website]


This tournament was held between maimai でらっくす FESTiVAL, CHUNITHM SUN, and オンゲキ bright MEMORY.
This tournament was held between maimai でらっくす FESTiVAL, CHUNITHM SUN, and オンゲキ bright MEMORY.


From this tournament onward, international tournaments are held alongside the main Japan tournaments for the Asian releases of maimai でらっくす and CHUNITHM. Players on the Asian version will participate in a separate qualifier round and compete in a championship match in Japan, which takes place before the final match of the Japan tournaments.
From this tournament onward, international tournaments for the Asian releases of maimai でらっくす and CHUNITHM are held alongside the main Japan tournaments. International players will participate in a separate qualifier round and compete in a single championship match in Japan, which takes place before the final match of the Japan tournaments.


==== Timetable ====
==== Timetable ====
Entry: October 27, 2022 12:00 - November 29, 2022 23:59
* Entry: October 27, 2022 12:00 - November 29, 2022 23:59
Online qualifiers: November 10, 2022 7:00 - November 30, 2022 23:59
* Online qualifiers: November 10, 2022 7:00 - November 30, 2022 23:59
Final tournament: February 26th, 2023
* Final tournament: February 26th, 2023


=== オンゲキ ===
=== オンゲキ ===
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Final song:  [[FestA of PandemoniuM]]
Final song:  [[FestA of PandemoniuM]]


For the final tournament, the 8 players played in a single-elimination bracket format, with their seeding based on their ranking in the online qualifiers. Each contestant chose a song from the song pool below, and each group played the two songs. The same song could not be chosen twice by the same player. For the finals, one additional new song that the players had to sightread was selected as the third song.
For the final tournament, the 8 players played in a single-elimination bracket format, with their seeding based on their ranking in the online qualifiers. Each contestant chose a song from the song pool below, and each group played the two songs. The same chart could not be chosen twice by the same player (different charts of the same song can be selected). In the event that both players pick the same song, the staff will choose a song from the pool of songs for that round. For the finals, one additional new song that the players had to sightread was selected as the third song.
 
* If two players got the same total TECHNICAL SCORE, the player with a higher number of CRITICAL BREAKs win.
* If the number of CRITICAL BREAKs is also the same, the player with a higher number of BREAKs win.
* If the number of BREAKs is also the same, the player with a higher number of HITs wins.
* If the number of HITs is also the same, a song selected by the staff among the played songs will be used as the tiebreaker; whoever has the higher score on this song wins.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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For the Japan version, the EXPERT versions of the two qualifying courses must be cleared for the MASTER versions to become playable. The song [[Viyella's Scream]] was also unlocked upon clearing "KING of Performai The 4th 予選① EXPERT".
For the Japan version, the EXPERT versions of the two qualifying courses must be cleared for the MASTER versions to become playable. The song [[Viyella's Scream]] was also unlocked upon clearing "KING of Performai The 4th 予選① EXPERT".


Rankings were based off of the total score of all songs across all courses. The top 8 Japan players and top 2 internal players advanced to their respective final tournaments.
Rankings were based on the total score of all songs across all courses. The top 8 Japan players and the top 2 international players advanced to their respective final tournaments.
==== Final tournament ====
[https://www.youtube.com/watch?v=cGj1Dh5N5Co YouTube Live]
 
[https://maimai.sega.jp/kop4th/final/result/ Results]
 
Final song: [[To:Be Continued]]
International final song: [[FLUFFY FLASH]]
 
For the Japan version's final tournament, the 8 players played in a single-elimination bracket format, with their seeding based on their ranking in the online qualifiers. Each contestant chose a song from the song pool below, and each group played the two songs. The same song could not be chosen twice by the same player (different charts of the same song can be selected). In the event that both players pick the same song, the staff will choose a song from the pool of songs for that round. For the finals, one additional new song that the players had to sightread was selected as the third song.
 
For the International championship match, both players play a single three-song match. All three songs are chosen by the staff, of which the final song is a new chart that the players had to sightread.
 
* If two players got the same total score, the player with a higher number of JUSTICE CRITICALs wins.
* If the number of JUSTICE CRITICALs is also the same, the player with a higher number of JUSTICEs wins.
* If the number of JUSTICEs is also the same, the player with a higher number of ATTACKs wins.
* If the number of ATTACKs is also the same, a song selected by the staff among the played songs will be used as the tiebreaker; whoever has the higher score on this song wins.
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