CHUNITHM:WORLD'S END: Difference between revisions

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| [[wikt:覚える|覚]]<br>(memorise) || Patterns of damage notes appear, which are identical to the pattern of regular notes. These Damage notes must be memorised, as the regular notes are difficult to read (being of unusual speed or during a stop).
| [[wikt:覚える|覚]]<br>(memorise) || Patterns of damage notes appear, which are identical to the pattern of regular notes. These Damage notes must be memorised, as the regular notes are difficult to read (being of unusual speed or during a stop).
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| [[wikt:翔|翔]]<br>(soar) || Charts that require a player to play AIR-HOLD/AIR-SLIDE on top of other notes.
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| [[wikt:改|改]]<br>(revise) || Completely original charts for WORLD'S END-only songs,<br>OR charts that focus heavily on a single pattern from the song's original charts.
| [[wikt:改|改]]<br>(revise) || Completely original charts for WORLD'S END-only songs,<br>OR charts that focus heavily on a single pattern from the song's original charts.
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| [[wikt:招|招]]<br>(invitation) || Charts that contain references to other games.
| [[wikt:招|招]]<br>(invitation) || Charts that contain references to other games.
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| [[wikt:舞|舞]]<br>("mai"/dance) || Crossovers from the maimai series that have only one chart.
| [[wikt:舞|舞]]<br>("mai"/dance) || The chart imitates a [[maimai]] series chart.
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| [[wikt:撃|撃]]<br>("geki"/strike) || The chart imitates an [[ONGEKI|オンゲキ]] series chart.
| [[wikt:撃|撃]]<br>("geki"/strike) || The chart imitates an [[ONGEKI|オンゲキ]] series chart.
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* [[#sunplus|CHUNITHM SUN PLUS]]
* [[#sunplus|CHUNITHM SUN PLUS]]
* [[#luminous|CHUNITHM LUMINOUS]]
* [[#luminous|CHUNITHM LUMINOUS]]
* [[#luminousplus|CHUNITHM LUMINOUS PLUS]]
}}
}}


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! colspan="5" id="air"|Introduced in CHUNITHM AIR
! colspan="5" id="air"|Introduced in CHUNITHM AIR
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| [[Bokura no 16bit warz|ぼくらの16bit戦争]] || || ☆☆☆ || ぼくらの16分割戦争 || Based on MASTER with most notes split into 1/8 sections.
| [[Bokura no 16bit warz|ぼくらの16bit戦争]] || || ☆☆☆ || ぼくらの16分割戦争 || Based on MASTER with most notes split into 1/8 sections.
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| [[Isshoku sokuhatsu zen girl|一触即発☆禅ガール]] || || ☆☆ || 一触即発☆ダメージノーツ || Based on EXPERT with damage notes added, requiring greater precision.
| [[Isshoku sokuhatsu zen girl|一触即発☆禅ガール]] || || ☆☆ || 一触即発☆ダメージノーツ || Based on EXPERT with damage notes added, requiring greater precision.
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| [[sweet little sister]] || 速 || ☆☆☆ || スピード設定に注意してね! || Based on MASTER, but during the end of the song where the tempo accelerates, the note speed increases too.
| [[sweet little sister]] || 速 || ☆☆☆ || スピード設定に注意してね! || Based on MASTER, but during the end of the song where the tempo accelerates, the note speed increases too.
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| [[Last battle ~Sashuu to no tatakai~|ラストバトル ~サシュウとの戦い~]] || 嘘 || ☆☆☆ || ©︎2024 CHUNITHM || A fairly traditional WORLD'S END 嘘 chart featuring a wide variety of irregular patterns, as well as speed changes.
| [[Last battle ~Sashuu to no tatakai~|ラストバトル ~サシュウとの戦い~]] || 嘘 || ☆☆☆ || ©︎2024 CHUNITHM || A fairly traditional WORLD'S END 嘘 chart featuring a wide variety of irregular patterns, as well as speed changes.
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| [[Sega Saturn kidou on(H.)(Remix)|セガサターン起動音[H.][Remix]]] || 舞 || ☆☆☆☆ || 階段タップ検定起動音 || A series of stairs of TAP notes. This is a reference to the [[maimai:Enkaijou|UTAGE]] chart of the same song in maimai, with a circle of TAP in a similar way.
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| [[Time capsule|タイムカプセル]] || 時 || ☆☆☆ || I say hello || Based on MASTER with speed changes and stops. Stops happen during stairs of TAP or FLICK. Otherwise, much of the chart is played at a lower speed than usual. During the chorus, the chart drops backward to play a repeated pattern (like with [[bubble attack]] 覚).
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| [[Gachikoi labyrinth|ガチ恋ラビリンス]] || 改 || ☆☆☆ || ガチ♡ラビEDIT || The entire chart is made up of hand crossover patterns like the one in the chorus of the original MASTER chart.
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! colspan="5" id="luminousplus"|Introduced in CHUNITHM LUMINOUS PLUS
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| rowspan="3" | [[Kyoufuu all back|強風オールバック]] || 戻 || ☆☆☆ || 逆風オールバック || Based on MASTER but at certain points in the chart, the note direction reverses to play a repeated pattern. Stops and speed changes also appear for effect.
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| 弾 || ☆☆☆ || 横風オールバック || Based on MASTER but with TAP and the starts of HOLD/SLIDE replaced with FLICK.
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| 避 || ☆☆ || 痛風オールバック || Based on MASTER with added damage notes. Starting around the chorus, there are several sections where a player must hold a HOLD/SLIDE and dodge damage notes.
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| [[Isei ni ikou ne|異星にいこうね]] || 翔 || ☆☆ || もう知らないわ || An introduction to the brand-new 翔 type. Multiple AIR-HOLD appear around the chart, and the player must somehow keep them active while playing a regular chart.
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| [[Elemental Creation]] || 跳 || ☆☆☆☆ || ズッ跳 || Based on MASTER but with AIR added to all notes.
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| [["Shushi" ~ Set You Free|《種子》 ~ Set You Free]] || 翔 || ☆☆☆ || Like the storm in the sea || Based on MASTER but with AIR-HOLD/AIR-SLIDE added in parallel above regular HOLD/SLIDE.
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| [[Matsuken samba II|マツケンサンバII]] || 狂 || ☆☆ || 光る汗が弾け飛ぶ || Contains several very fast bursts of notes, like [[Scatman (Ski Ba Bop Ba Dop Bop)]] WORLD'S END.
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| [[Wakaranai|分からない]] || ? || ☆☆ || あぁーー! || Based on MASTER, but AIR is moved to different notes from where it is usually placed, and the direction of AIR is occasionally changed.
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| [[Reverberate]] || 半 || ☆☆☆ || E T A R T S I G A M || This chart has the reverse of the usual 半 gimmick; the width of the tricky piano notes from the original MASTER chart is doubled.
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[[Category:CHUNITHM Game Mechanics]]
[[Category:CHUNITHM Game Mechanics]]

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