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! colspan="5" id="newplus"|Introduced in CHUNITHM NEW PLUS | ! colspan="5" id="newplus"|Introduced in CHUNITHM NEW PLUS | ||
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| [[Kyuuri bar ni dive|きゅうりバーにダイブ]] || 光 || ☆ || ポコらないダイブ、WE蔵…頭お菓子なるは!っぴー || Based on MASTER with TAP, FLICK, and the starts of HOLD and SLIDE changed to ExTAP. | |||
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| [[XL TECHNO -More Dance Remix-]] || 割 || ☆☆☆☆ || ワリワリパッションSP(超上級) || Based on MASTER with all notes split in half, resulting in a notecount that is double that of MASTER. According to staff comments, the original plan was for the notes to be split into 1/16 size, but no one could clear it. | |||
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| [[Sora no tonari|宙の隣]] || ? || ☆☆☆ || Cosmic Velocity || Based on EXPERT, but speed changes occur according to the feel of the song, particularly slowing to almost a complete stop when certain effects are used. | |||
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| [[Lag train|ラグトレイン]] || 両 || ☆☆ || ADVANCED/EXPERT || ADVANCED on the left, EXPERT on the right. | |||
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| [[Alstroemeria|アルストロメリア]] || 蔵 || ☆☆☆☆ || Over the "ULTIMA" || A prototype version of the ULTIMA chart which is significantly trickier than the original. | |||
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| [[Elemental Ethnic]] || 止 || ☆☆ || Elemental Stopping || Based on EXPERT but with various stops added. At the end, there is a section where ExTAP overlap but are still meant to be hit separately. | |||
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| [[Double lariat|ダブルラリアット]] || 割 || ☆ || ダブル割リアット || Based on MASTER with notes divided into a mix of 1/8 and 1/16 size. | |||
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| [[HIBACHI|]-[|/34<#!]] || 跳 || ☆☆☆☆ || 跳蜂 || Based on EXPERT with upward AIR added to all TAP and HOLD notes. | |||
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| [[Aragami]] || 光 || ☆ || 後光荒神+ || An upgraded revival of the 光☆☆☆ chart, in which the starts of HOLD/SLIDE are also changed to ExTAP. The change in difficulty is due to the far fewer points where it possible to get anything other than JUSTICE CRITICAL. | |||
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| [[Love & Justice]] || 狂 || ☆☆☆☆☆ || make you unhappy || The song that ends Insane BMS Kaiden finally gets its 狂 chart. This chart adopts the same signature Insane BMS style as [[Angel dust]]'s above, being full of extremely high density parts mixed with very sparse parts. | |||
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[[Category:CHUNITHM Game Mechanics]] | [[Category:CHUNITHM Game Mechanics]] |