CHUNITHM:WORLD'S END: Difference between revisions

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== WORLD'S END Chart List ==
== WORLD'S END Chart List ==
{{Collapsible|Table of Contents|
* [[#1stplus|CHUNITHM PLUS]]
* [[#air|CHUNITHM AIR]]
* [[#airplus|CHUNITHM AIR PLUS]]
* [[#star|CHUNITHM STAR]]
* [[#starplus|CHUNITHM STAR PLUS]]
* [[#amazon|CHUNITHM AMAZON]]
* [[#amazonplus|CHUNITHM AMAZON PLUS]]
* [[#crystal|CHUNITHM CRYSTAL]]
* [[#crystalplus|CHUNITHM CRYSTAL PLUS]]
* [[#paradise|CHUNITHM PARADISE]]
* [[#paradiselost|CHUNITHM PARADISE LOST]]
* [[#new|CHUNITHM NEW]]
* [[#newplus|CHUNITHM NEW PLUS]]
* [[#sun|CHUNITHM SUN]]
* [[#sunplus|CHUNITHM SUN PLUS]]
* [[#luminous|CHUNITHM LUMINOUS]]
}}
{| class="wikitable"
{| class="wikitable"
|-
|-
! Song !! Attribute !! Difficulty !! Designer credit !! Details
! Song !! Attribute !! Difficulty !! Designer credit !! Details
|-
|-
! colspan="5"|Introduced in CHUNITHM PLUS
! colspan="5" id="1stplus"|Introduced in CHUNITHM PLUS
|-
|-
| [[STAY AWAY]] || 割 || ☆☆ || 譜面AWAY || Based on MASTER, but all notes are split into 1/16th size. It may be difficult to ensure all SLIDE are fully pressed at all times.
| [[STAY AWAY]] || 割 || ☆☆ || 譜面AWAY || Based on MASTER, but all notes are split into 1/16th size. It may be difficult to ensure all SLIDE are fully pressed at all times.
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| [[Senkou no Brionac|閃鋼のブリューナク]] || 戻 || ☆☆☆ || 先行のブリューナク || Contains heavy uses of stops and reverses. Some HOLD notes appear as TAP due to being during stops, and certain notes move back after being hit to be hit again.
| [[Senkou no Brionac|閃鋼のブリューナク]] || 戻 || ☆☆☆ || 先行のブリューナク || Contains heavy uses of stops and reverses. Some HOLD notes appear as TAP due to being during stops, and certain notes move back after being hit to be hit again.
|-
|-
! colspan="5"|Introduced in CHUNITHM AIR
! colspan="5" id="air"|Introduced in CHUNITHM AIR
|-
|-
| [[Bokura no 16bit warz|ぼくらの16bit戦争]] || 避 || ☆☆☆ || ぼくらの16分割戦争 || Based on MASTER with most notes split into 1/8 sections.
| [[Bokura no 16bit warz|ぼくらの16bit戦争]] || 避 || ☆☆☆ || ぼくらの16分割戦争 || Based on MASTER with most notes split into 1/8 sections.
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| [[The ether]] || 割 || ☆☆☆☆☆ || 譜面-6.25号 || Based on MASTER with all notes split to 1/16 size.
| [[The ether]] || 割 || ☆☆☆☆☆ || 譜面-6.25号 || Based on MASTER with all notes split to 1/16 size.
|-
|-
! colspan="5"|Introduced in CHUNITHM AIR PLUS
! colspan="5" id="airplus"|Introduced in CHUNITHM AIR PLUS
|-
|-
| [[FREELY TOMORROW]] || 避 || ☆☆ || 全部のFLICKをダメージノーツに差し替えた。 || Based on MASTER with all FLICK notes changed to damage notes. AIR is added to damage notes in some places.
| [[FREELY TOMORROW]] || 避 || ☆☆ || 全部のFLICKをダメージノーツに差し替えた。 || Based on MASTER with all FLICK notes changed to damage notes. AIR is added to damage notes in some places.
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| [[Kotonoha karma|言ノ葉カルマ]] || 避 || ☆☆ || フリック → 一部ダメージノーツ || Based on the MASTER chart, but some FLICK notes are changed to damage notes - particularly at the end of HOLD, SLIDE, or trails of other FLICK notes.
| [[Kotonoha karma|言ノ葉カルマ]] || 避 || ☆☆ || フリック → 一部ダメージノーツ || Based on the MASTER chart, but some FLICK notes are changed to damage notes - particularly at the end of HOLD, SLIDE, or trails of other FLICK notes.
|-
|-
! colspan="5"|Introduced in CHUNITHM STAR
! colspan="5" id="star"|Introduced in CHUNITHM STAR
|-
|-
| [[Star Glitter|Star☆Glitter]] || 招 || ☆☆☆ || 西暦2034年 || A recreation of the Hard chart from the ''Tokyo 7th シスターズ'' mobile game. Since in that game, you do not directly tap on the notes, but on a touch area separate from them, this chart imitates that. The areas where you hit notes are the outer quarters of the field; the inner quarters are occupied by damage notes expressing when you should TAP or HOLD, and the real notes approach the outer quarters from behind.
| [[Star Glitter|Star☆Glitter]] || 招 || ☆☆☆ || 西暦2034年 || A recreation of the Hard chart from the original ''Tokyo 7th シスターズ'' mobile game. Since in that game, you do not directly tap on the notes, but on a touch area separate from them, this chart imitates that. The areas where you hit notes are the outer quarters of the field; the inner quarters are occupied by damage notes expressing when you should TAP or HOLD, and the real notes approach the outer quarters from behind.
|-
|-
| [[Starlight Dance Floor]] || 覚 || ☆☆ || HOLD BATTLE(初級) || Memorise where the damage notes land, and then imitate the rhythm with HOLD notes. Watch out, as during the chorus, the timing of the HOLD notes switches to being off-beat.
| [[Starlight Dance Floor]] || 覚 || ☆☆ || HOLD BATTLE(初級) || Memorise where the damage notes land, and then imitate the rhythm with HOLD notes. Watch out, as during the chorus, the timing of the HOLD notes switches to being off-beat.
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| [[G e n g a o z o]] || 狂 || ☆☆☆☆☆ || C H U N I _ O v e r j o y || This chart is made up of long 16th streams of TAP notes, which are played alongside SLIDE, AIR-HOLD, or layered on top of HOLD.
| [[G e n g a o z o]] || 狂 || ☆☆☆☆☆ || C H U N I _ O v e r j o y || This chart is made up of long 16th streams of TAP notes, which are played alongside SLIDE, AIR-HOLD, or layered on top of HOLD.
|-
|-
! colspan="5"|Introduced in CHUNITHM STAR PLUS
! colspan="5" id="starplus"|Introduced in CHUNITHM STAR PLUS
|-
|-
| [[MIRU key way]] || 招 || ☆☆ || 柔らかな風がふく 僕の飛行機 || A full recreation of this song's ''beatmania IIDX'' Single ANOTHER chart. At some points the position of FLICKs (scratches) switches between 1P and 2P side. [https://www.youtube.com/watch?v=jAAimEct76c Comparison video]
| [[MIRU key way]] || 招 || ☆☆ || 柔らかな風がふく 僕の飛行機 || A full recreation of this song's ''beatmania IIDX'' Single ANOTHER chart. At some points the position of FLICKs (scratches) switches between 1P and 2P side. [https://www.youtube.com/watch?v=jAAimEct76c Comparison video]
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|-
|-
| [[Starlight Disco]] || 舞 || ☆☆☆ || Starlight Disco Festa || A completely original WORLD'S END exclusive chart (it was changed from 改 in AMAZON PLUS, despite not being a recreation of a maimai chart like GEMINI -M-). According to [[Moon Strix]], who created the chart, the then-recent オンゲキ was an inspiration, and so damage notes were added.
| [[Starlight Disco]] || 舞 || ☆☆☆ || Starlight Disco Festa || A completely original WORLD'S END exclusive chart (it was changed from 改 in AMAZON PLUS, despite not being a recreation of a maimai chart like GEMINI -M-). According to [[Moon Strix]], who created the chart, the then-recent オンゲキ was an inspiration, and so damage notes were added.
|-
! colspan="5" id="amazon"|Introduced in CHUNITHM AMAZON
|-
| [[Mirai imagination|未来イマジネーション!]] || 両 || ☆☆☆ || SPECIAL YUKEMURI FESTA in AMAZON || EXPERT on the left, MASTER on the right.
|-
| [[Hatsune Miku no gekishou|初音ミクの激唱]] || 招 || ☆☆☆☆ || EXTRA EXTREME || Imitates the experience of playing the EXTRA EXTREME chart of this song found in ''初音ミク Project DIVA Arcade Future Tone''. A notable part of this chart is HOLD notes that seem to last too long, and end immediately before a TAP note starts. This is based on the mechanic of the source game where bonuses are given for holding down hold notes as long as physically possible (i.e. until a note on the same button arrives).
|-
| [[WARNING×WARNING×WARNING]] || ! || ☆☆☆☆ || ほらもっともっと避けて! || Hold down a HOLD note and dodge extremely large numbers of damage notes. This chart has more damage notes in it than any other - 4953 in total, representing nearly 80% of your maximum combo.
|-
| [[Kyuuri bar ni dive|きゅうりバーにダイブ]] || 蔵 || ☆☆☆ || 頭お菓子なるは!っぴー || The original rejected version of the MASTER chart. A notable aspect of this chart is SLIDE starts/ends used where TAP would be to create "blue TAP" notes.
|-
| [[DON'T STOP ROCKIN'|D✪N’T ST✪P R✪CKIN’~[✪_✪] MIX~]] || ? || ☆☆ || 止まるんじゃねぇぞ... || A chart full of patterns that look like constant SLIDE with AIR in the middle, but are actually separate SLIDEs with stops in between. While the SLIDE is stopped, play the AIR. Watch out, though - SLIDEs without AIR in the middle really are continuous, and must be held.
|-
| [[Genesis]] || 布 || ☆☆☆☆ || タオルの準備はOK? || One hand performs the towel-spinning motion, while the other performs the infamous Genesis one-handed trill.
|-
| [[Shakunetsu switch|灼熱スイッチ]] || 弾 || ☆☆ || ラリーを続けろ! || FLICKs are added to the end of SLIDE. The chorus introduces a pattern where the player must play SLIDE one hand and do an AIR-HOLD with the other, while damage notes cover the side where the AIR-HOLD is.
|-
| [[Kaze ni noseta negai|風に乗せた願い]] || 蔵 || ☆☆☆ || (*`・∀・´*)彡 || The original rejected version of the MASTER chart. This chart notably contains patterns that are much trickier to play, to read, or both (an example of both being the AIR-HOLD in the pre-chorus).
|-
| [[Angel dust]] || 狂 || ☆☆☆☆☆ || 深淵 || Pure TAP spam with no other gimmicks. This chart embraces the Insane BMS charting style, in particular its use of sections with very few or no notes in between the madness. This provides a break, but it also means there is no easy way to raise your gauge. One of very few WORLD'S END charts to have its difficulty changed (from ☆☆☆☆ in AMAZON PLUS).
|-
| [[G e n g a o z o]] || 敷 || ☆☆ || 伸ばしてみた || Heavily uses HOLD notes. Several HOLD notes' starts overlap with the ends of other HOLD notes; the player will need to abuse the width of the notes in order to hold both of them to completion. However, some notes appear to be HOLD on top of HOLD, but are instead TAP on top of HOLD, so watch out.
|-
| [[Pastel Party]] || 割 || ☆☆☆ || Pastel Split Party || Based on EXPERT with all notes split to 1/16 size.
|-
| [[Youkoso Japari Park e|ようこそジャパリパークへ]] || ? || ☆☆☆ || うー!がおー! || An eclectic mix of gimmicks. Contains elements of 光 (notes in the first half and last chorus changed to ExTAP), 敷 (notes layered over a HOLD), 止 (stops), 戻 (reverses), and 歌 (SLIDE spelling out the characters for the "うー!がおー!" part).
|-
| [[SEVENTH HAVEN]] || 招 || ☆☆☆☆ || Are You Ready STEREO-TYPES ?? || Imitates the EXPERT chart from the new ''Tokyo 7th シスターズ'' mobile game, which has more conventional gameplay than the original.
|-
| [[Uraomote lovers|裏表ラバーズ]] || ! || ☆☆☆☆ || ウラオモテLovers || Do the opposite of what the damage notes tell you, as they are an exact mirror of the real notes. For example, if you see a damage note with downward AIR on the left, hit a TAP note with upward AIR on the right. The real notes will approach from behind. ExTAP appear in the middle, and are safe to hit.
|-
| [[End Time]] || 狂 || ☆☆☆☆☆ || CHUNI ReQuiEm || Mostly pure TAP spam, like most 狂 charts. During the break sections, there are some more unique patterns like hand-tangling HOLD switching and notes layered on top of HOLD. The final burst of this chart is extremely fast, possibly the most dense part in the game.
|-
| [[Glorious Crown (tpz over-Over-OVERCUTE REMIX)]] || 跳 || ☆☆☆☆☆ || ////////(/-/-/ CRAZY) || Like the 跳☆☆☆☆ chart of the same song, but based on MASTER instead of EXPERT. Possibly harder than even [[End mark ni kibou to namida wo soete|エンドマークに希望と涙を添えて]]'s 跳☆☆☆☆☆ chart.
|-
| [[Twice up Scenery]] || 割 || ☆☆ || 新技術「階段割」 || Based on EXPERT with some notes split to 1/16 size and staggered into fast staircase patterns.
|-
| [[Naru ga Channagi ni iyoiyo eree me ni awasareru hanashi|なるがちゃんなぎにいよいよえれー目にあわされる話]] || 嘘 || ☆☆☆ || イロドリミドリ・ラジオドラマ第101話 || April Fools WORLD'S END chart for 2019. This time, it is not a chart of a song, but of an audio drama (that would later be included on the [[Densetsu|伝説]] CD). The challenge of this chart is to time hits with the dialogue and sound effects.
|-
| [[Ikazuchi~Mitsuyoshi Takenobu ichibu nazo~|怒槌~光吉猛修一部謎~]] || 謎 || ☆ || ひかるきいろよめそしたらくりあさ || A puzzle chart, part of a collaboration event with ''AnotherVision''. The chart is obviously not meant to be played by a human (being made up of parody versions of patterns from [[Ikazuchi|怒槌]] MASTER with long, thin SLIDE notes passing through them). The challenge for the player is to follow the SLIDE notes to their end, where one of them will end in an ExTAP. Each position on the slider corresponds to a character, in the order given in the chart credit. The starting position of the SLIDE that ended in an ExTAP is the character that should be read. This should be done 4 times, and then 4 times more with the chart mirrored, to reveal two passwords. For more information on the puzzle, see the song page.
|}
|}


[[Category:CHUNITHM Game Mechanics]]
[[Category:CHUNITHM Game Mechanics]]

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