CHUNITHM:NEW: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* CHUNITHM NEW is a reboot of the CHUNITHM series, with style based on the original CHUNITHM.
CHUNITHM NEW is a reboot of the CHUNITHM series, with style based on the original CHUNITHM.
* New cabinets are being released for CHUNITHM NEW. For old cabinets, conversion kits are released, which include renewal of existing hardware components. [https://twitter.com/chunithm/status/1450771905049358339]
** Compared to old cabinets with conversion kits, the new cabinets have the following advantages:
*** A 120Hz display
*** E-payment support
*** A more durable headphone jack
** Different speed, offset, and field wall settings will be saved for 120Hz and 60Hz cabinets.
* Data from [[CHUNITHM:Course Mode|Course Mode]] and character ranks will not be carried over.
* MAP changes:
** MAPs are no longer linear. Rewards for all areas in a MAP would be shown when the MAP is chosen, allowing players to choose rewards to get in any order.
** After an area of MAP is cleared, extra MAP progress is stored until the next credit.
* [[CHUNITHM:National Matching|National Matching]] is introduced, as a new online matching system. [https://twitter.com/chunithm/status/1450772104056492032]
** After a song is chosen, the player competes with multiple opponents. Battle Rank is introduced, which changes depending on the results of the player's matching.
** This must be chosen before the first track.
** This mode allows 4 songs to be played in a credit.
** This mode is selectable only from 11:00 to 21:59 (JST).
** Different cabinets in the same arcade will not be matched in this mode.
* An avatar (Chuni penguin) now appears during play. Costumes for it can be obtained in National Matching. [https://twitter.com/chunithm/status/1450772359300796423]
* [[CHUNITHM:Class Certification|Class Certification]] replaces Course Mode. However, it is functionally the same.
* Mode selection is removed. Therefore, MAPs can be advanced even while playing National Matching or Class Certification.
* Skill changes:
** All character-specific skills have been removed, and only a standard set of 12 skills appears. "Skill Seeds" will be added according to the skills the player has obtained.
** Skills can now be upgraded with Skill Seeds, to improve the rate of gauge increase.
* Ticket updates:
** Tickets which can be purchased with in-game currency can now be purchased on the ticket selection screen, at the start of a credit. Additionally, tickets can now be purchased in bulk on CHUNITHM-NET.
** [[CHUNITHM:WORLD'S END|WORLD'S END]] play tickets can now be purchased for in-game currency. WORLD'S END is now also playable when using the CHUNITHM-NET standard ticket or MAP progress boosting tickets.
* Options updates:
** Speed can now be selected in 0.25x increments, up to 15.0x speed.
** Track skip, similar to the maimai series, can now be used. This ends the track if a certain grade is not reached. This can only be used during regular play.
** As in the オンゲキ series from [[ONGEKI:R.E.D. PLUS|オンゲキ R.E.D. PLUS]] onward, timing adjustment has been split into "judgement timing A" (adjusts the sync of the music to the chart) and "judgement timing B" (adjusts the position of the timing window).
** Guide and hit sound volume range is changed to be from 0 (off) to 10. 8 is equivalent to the previous 5, whilst 5 is equivalent to the previous 3. It can additionally be changed so that sounds only play when getting MISS, ATTACK or below, or JUSTICE or below.
** TAP hit sounds can be changed to the style used in オンゲキ.
** The borders to S+, SS+, and SSS+ can now be placed on the field (where combo normally appears).
* FAST and LATE JUSTICE CRITICAL can now be viewed.
* The result screen is now customisable.
** Judgement breakdown, FAST/LATE timing, or both can now be hidden.
** A timing breakdown graph is now viewable.
* The difficulty scale has been modified to be from 1-15. [https://twitter.com/chunithm/status/1450772497587003408]
** Level 11+ and below are unchanged. Level 12 and above are changed as follows:
{{#css:
.hacktable {
  border-collapse: collapse;
  background-color: #f8f9fa;
}


.hacktable>*>*>th {
See [[/Changes]] for the changes.
  background-color: #eaecf0;
}
 
.hacktable>*>*>th,.hacktable>*>*>td {
  text-align: center;
  border: 1px solid #a2a9b1;
  min-width: 2em;
}
 
.empty, .empty>td {
  border: 0;
  height: 0;
  padding: 0;
}
}}
::{|class="hacktable"
! Old
| colspan=4|12 || 12+ || colspan=2|13 || 13+ || 14
|-
! New
| 12 || 12+ || 13 || colspan=2|13+ || 14 || colspan=2|14+ || 15
|- class="empty"
|||||||||||||||||||
|}


== Staff Information ==
== Staff Information ==
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