CHUNITHM:MAP: Difference between revisions

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Update to official translation
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(Update to official translation)
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At the beginning of each credit, the player must choose a map. Each map has a set number of [[#Grid|grids]], with the player going through the map for each song played. The number of grids that the player goes through depends on the result of each playthrough. Also, [[CHUNITHM:Map bonus|Map bonus]] exists, which awards more grids when certain conditions are met.
At the beginning of each credit, the player must choose a map. Each map has a set number of [[#Grid|grids]], with the player going through the map for each song played. The number of grids that the player goes through depends on the result of each playthrough. Also, [[CHUNITHM:Map bonus|Map bonus]] exists, which awards more grids when certain conditions are met.


When the goal of the map is reached, an [[#Assignment Song|assignment song]] might appear, depending on the map. Characters, songs, or other items are unlocked upon reaching the goal, or upon the successful completion of the assignment song, if applicable.
When the goal of the map is reached, a [[#TASK Track|TASK Track]] might appear, depending on the map. Characters, songs, or other items are unlocked upon reaching the goal, or upon the successful completion of the assignment song, if applicable.


For a list of Maps, see the sub pages of [[Template:CHUNITHM|the respective game pages]].  
For a list of Maps, see the sub pages of [[Template:CHUNITHM|the respective game pages]].  
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* "Geki! Chuumai-NET Standard Course" subscribers additionally gains 1 grid.
* "Geki! Chuumai-NET Standard Course" subscribers additionally gains 1 grid.


== Assignment songs ==
== TASK Track ==
Some Maps would have assignment songs (課題曲) at the goal of the map. When the goal is reached, the player has to clear the song to complete the map. The number of gauges required is usually higher than normal. Assignment songs for later maps often require 5 gauges or more, necessitating clever use of character skills.
Some Maps would have TASK Tracks (課題曲) at the goal of the map. When the goal is reached, the player has to clear the song to complete the map. The number of gauges required is usually higher than normal. TASK Tracks for later maps often require 5 gauges or more, necessitating clever use of character skills.


The difficulty of the assignment song specified in the clear condition depends on the player's current rating. Most of the time it would be the highest difficulty below the current rating. Difficulties lower than the specified one cannot be chosen. The MASTER difficulty can only be chosen if it's the specified difficulty, or if it's higher than the specified difficulty '''and already unlocked by the player'''.
The difficulty of the TASK Tracks specified in the clear condition depends on the player's current rating. Most of the time it would be the highest difficulty below the current rating. Difficulties lower than the specified one cannot be chosen. The MASTER difficulty can only be chosen if it's the specified difficulty, or if it's higher than the specified difficulty '''and already unlocked by the player'''.


If the player fails to clear the assignment song, an "assignment song all difficulty play ticket" (課題曲全難易度プレイチケット) would be awarded, if the player doesn't already have one. If the ticket is used, all 4 difficulties can be chosen, regardless of the specified difficulty and the unlock status of MASTER.
If the player fails to clear the TASK Tracks, a "DIFFICULTY CHANGE FOR TASK" ticket (課題曲全難易度プレイチケット) would be awarded, if the player doesn't already have one. If the ticket is used, all 4 difficulties can be chosen, regardless of the specified difficulty and the unlock status of MASTER.


In some cases, the assignment song might already be unlocked, including but not limited to:
In some cases, the TASK Tracks might already be unlocked, including but not limited to:
* The assignment song of a regular map is unlocked by default
* The TASK Tracks of a regular map is unlocked by default
* A past event map is revived
* A past event map is revived
* The same assignment song appearing in more than one map
* The same TASK Tracks appearing in more than one map
* The assignment song is unlocked by default from the very beginning
* The TASK Tracks is unlocked by default from the very beginning
In these cases, when the goal is reached, the song would be moved to the assignment songs folder, and cannot be chosen from the regular folders. It would be moved back once the assignment song is cleared.
In these cases, when the goal is reached, the song would be moved to the TASK Tracks folder, and cannot be chosen from the regular folders. It would be moved back once the TASK Tracks is cleared.


[[Category:CHUNITHM Game Mechanics]]
[[Category:CHUNITHM Game Mechanics]]
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