maimai DX:Area/DX+

< maimai DX:Area
Revision as of 11:58, 1 October 2020 by imported>Jack980517

Tour Member

Tour Member (Japanese: つあーメンバー, Chinese: 旅行伙伴) is part of the Area mechanic.

Each Tour Member is only good at (Japanese: とくい, Chinese: 擅长) Infinite Areas and the Area it's obtained in; it's bad at (Japanese: にがて, Chinese: 不擅长) the rest of the Areas.

In an Area that a Tour Member is bad at, its DX Power (Japanese: でらっくすパワー, Chinese: DX能量) is always 1, regardless of its level.

In an Area that a Tour Member is good at, its DX Power increases as the level increases and it awakens (Japanese: 覚醒, Chinese: 觉醒).

Tour Members awaken when they reach levels 9, 49, 99, 299 and 999. Each time a Tour Member awakens, a star is filled, and its DX Power increases by a large amount. The total number of stars among all Tour Members that a player has would be shown on the login screen.

DX Power increases as follows:

  • Level 1~8: DX Power = level + 10 (11~18)
  • Level 9~48: DX Power = level + 100 (109~148)
  • Level 49~98: DX Power = level + 200 (249~298)
  • Level 99~298: DX Power = level + 300 (399~598)
  • Level 299~998: DX Power = level + 400 (699~1398)
  • Level 999: DX Power = level + 500 (1499)

The level of all currently chosen Tour Members increase by one for each song played.

Awarded Collections

When a Tour Member awakens for the first time (level 9), its icon is given to the player.

When a Tour Member awakens for the fifth time (level 999), a title is given to the player.

In DX, When the total number of times all Tour Members of an Area has awakened reached the number of Tour Members in the Area (eg. 6 Tour Members - awaken 6 times), a name plate of the Area is given to the player.

In DX+, Area name plates are instead given when the player completes the Area. (i.e. the name plate is the last reward of Areas)

Distance

The distance ran is calculated by adding together the result of total DX Power times multipliers, as well as total DX Power itself. For each multiplier, the result is rounded up to the nearest integer.

Rank D~BBB A~S+ SS~SS+ SSS~SSS+
Ach. Rate [0,80) [80,99) [99,100) [100,101]
Multiplier 0 (Rate-80)/100 0.2 0.2+(Rate-100)/10
  • Bonus song: 0.2
  • Versus: 0.2
  • DX Pass: 0.1, 0.25, 0.5, or 0.75