maimai DX:Friend Matching

Revision as of 04:39, 28 July 2021 by imported>Jack980517

Friend Matching (Japanese: オトモダチ対戦, Chinese: 友人对战), known in the Asian version as オトモダチMATCHING, is a mechanic in which players can compete with high scores of other players as an indicator of skill. It also affected the Rating until maimai でらっくす Splash PLUS. The details have changed in every version.

Text related to this mechanic is not translated in the Asian version, but is translated in the Chinese version.

Friend Matching has a dedicated folder in the song selection screen. Inside this folder are several randomly chosen charts. When a chart is selected, the strength of the opponent (the rank of the high score that needs to be beaten) is shown. The player would participate in Friend Matching only if the player chooses a same or higher difficulty than the randomly chosen one; if a lower difficulty is chosen, Friend Matching will not be enabled for the track. The strength of the opponent depends on the current 段位 (DX1 ~ Splash) / Class (since Splash+) of the player.

In multiplayer mode, either player's charts can be used by both players to enter Friend Matching.

In Freedom Mode, track skip can be used to get another batch of opponents to show up in the Friend Matching folder. However, only 12 opponents are internally chosen at the start of each credit, which means that no matter how many songs you play, there will only be 12 unique opponents each credits. If you can't find an ideal choice after seeing 12 different opponents, just give up and play normally.

Friend Matching has been revamped in Splash PLUS. For description of the mechanic in Splash and before, see /Splash.

Class

  • There are 26 classes, from B5 to LEGEND. Classes are an indicator of a player's skill. Basically equivalent to 段位 before Splash PLUS.
    • After LEGEND, CP (class point) doesn't stop accumulating, and even if you lose you will not be demoted from LEGEND.
  • Class does not affect rating calculation, making it a decoration just like 段位.

Class Point

  • Class Point is represented by several gem-like things, and a gauge divided into 10 parts.
  • For each 10 CP gained (i.e. when the gauge is full), the gauge would be emptied, and a gem would be awarded. In other words, the current total CP amount = number of gems * 10 + gauge value.
  • The amount of increase/decrease of CP when you win/lose is determined by your own class and the opponent's class.
    • If the opponent's class is two or more lower than you, you will not receive CP for winning. Pay attention to it particularly in multiplayer mode.
  • The decrease of CP caused by losing might cause the CP to go beyond Class boundaries. When that happens, CP decreases to the initial value of the lower Class.
For example, losing at SSS1 with only 1 CP would drop you to 20CP, which is the initial state of SSS2, i.e. the reward obtained when defeating the boss of SSS3. In other words, losing this one time costs you 70 CP. So use caution when you are probably going to get demoted.

Boss

  • In Classes A5 and above, bosses appear when you get CP MAX. They look like black Tap characters but with horns, and have same names as chart designers.
  • To increase your Class you must defeat the boss; defeating other opponents will not give you CP.
  • Unlike normal Friend Matching matches, losing in boss matches doesn't cause CP loss.
  • If your CP decreased past a Class boundary, you would not need to defeat the same boss again to get your Class back up.

B

  • CP MAX: 10
  • CP gain with each win: +5
  • CP loss with each loss: 0

A

Class Boss Song Lv Strength Achievement Rate (%)
A5 ロシェ@ペンギン アディショナルメモリー E 9+ S+ 97.4400 ~ 97.4765
A4 サファ太]] ブレインジャックシンドローム E 10+ S+ 97.4124 ~ 97.4469
A3 LabiLabi えれくとりっく・えんじぇぅ M 10+ S+ 97.4157 ~ 97.4644
A2 譜面-100号 Virtual to LIVE M 11 SS 98.4347 ~ 98.4535
A1 すきやき奉行 泡沫、哀のまほろば M 11+ SS 98.3886 ~ 98.4828
  • CP MAX: 20
  • CP gain with each win: +3, +4 (opponents with higher class), +10 (boss)
  • CP loss with each loss: ?

S

Class Boss Song Lv Strength Achievement Rate (%)
S5 小鳥遊さん MIRACLE RUSH M 12 SS 98.8175 ~ 98.8574
S4 Revo@LC キミノヨゾラ哨戒班 M 12 SS 98.8168 ~ 98.9541
S3 玉子豆腐 炉心融解 M 12+ SS+ 99.2119 ~ 99.2410
S2 アマリリス REAL VOICE M 12+ SS+ 99.5 ~ 99.5
S1 Moon Strix KISS CANDY FLAVOR M 13 SS+ 99.4557 ~ 99.4840
  • CP MAX: 30
  • CP gain with each win: +3, +4 (opponents with higher class), +10 (boss)
  • CP loss with each loss: ?

SS

Class Boss Song Lv Strength Achievement Rate (%)
SS5 Techno Kitchen Signature M 13 SSS 99.8142 ~ 99.8654
SS4 はっぴー 閃鋼のブリューナク M 13+ SSS 99.8 ~ 99.8
SS3 ぴちネコ ULTRA B+K M 13+ SSS+ 100 ~ 100
SS2 rioN Selector M 13+ SSS+ 100.15 ~ 100.15
SS1 チャン@DP皆伝 初音ミクの激唱 M 14 SSS+ 100.1422 ~ 100.2753
  • CP MAX: 50
  • CP gain with each win: +2 (opponents with lower class), +3, +4 (opponents with higher class), +15 (boss)
  • CP loss with each loss: -2 (opponents with higher class), -3, -4 (opponents with lower class)

SSS

Class CP MAX Boss Song Lv Strength Achievement Rate (%)
SSS5 60 某S氏 雷切-RAIKIRI- M 14 SSS+ 100.1 ~ 100.1
SSS4 70 原田ひろゆき Our Wrenally M 14+ SSS+ 99.9984 ~ 100.0939
SSS3 80 Jack larva M 14+ SSS+ 100.2 ~ 100.3
SSS2 90 シチミヘルツ Regulus M 14+ MAX 100.6 ~
SSS1 100 The ALiEN Heavenly Blast M 14+ MAX 100.7902 ~ 100.8616
  • CP gain with each win: +1 (opponents with lower class), +2, +3 (opponents with higher class), +20 (boss)
  • CP loss with each loss: -3 (opponents with higher class), -4, -5 (opponents with lower class)