maimai DX:Friend Matching
Friend Matching (Japanese: オトモダチ対戦, Chinese: 友人对战), known in the Asian version as オトモダチMATCHING, is a mechanic in which players can compete with high scores of other players as an indicator of skill. It also affected the Rating until maimai でらっくす Splash PLUS. The details have changed in every version.
Text related to this mechanic is not translated in the Asian version, but is translated in the Chinese version.
Friend Matching has a dedicated folder in the song selection screen. Inside this folder are several randomly chosen charts. When a chart is selected, the strength of the opponent (the rank of the high score that needs to be beaten) is shown. The player would participate in Friend Matching only if the player chooses a same or higher difficulty than the randomly chosen one; if a lower difficulty is chosen, Friend Matching will not be enabled for the track. The strength of the opponent depends on the current 段位 (DX1 ~ Splash) / Class (since Splash+) of the player.
In multiplayer mode, either player's charts can be used by both players to enter Friend Matching.
In Freedom Mode, track skip can be used to get another batch of opponents to show up in the Friend Matching folder. However, only 12 opponents are internally chosen at the start of each credit, which means that no matter how many songs you play, there will only be 12 unique opponents each credits. If you can't find an ideal choice after seeing 12 different opponents, just give up and play normally.
Friend Matching has been revamped in Splash PLUS. For description of the mechanic in Splash and before, see /Splash.
Class
- There are 26 classes, from B5 to LEGEND. Classes are an indicator of a player's skill. Basically equivalent to 段位 before Splash PLUS.
- After LEGEND, CP (class point) doesn't stop accumulating, and even if you lose you will not be demoted from LEGEND.
- Class does not affect rating calculation, making it a decoration just like 段位.
Class Point
- Class Point is represented by several gem-like things, and a gauge divided into 10 parts.
- For each 10 CP gained (i.e. when the gauge is full), the gauge would be emptied, and a gem would be awarded. In other words, the current total CP amount = number of gems * 10 + gauge value.
- The amount of increase/decrease of CP when you win/lose is determined by your own class and the opponent's class.
- If the opponent's class is two or more lower than you, you will not receive CP for winning. Pay attention to it particularly in multiplayer mode.
- The decrease of CP caused by losing might cause the CP to go beyond Class boundaries. When that happens, CP decreases to the initial value of the lower Class.
- For example, losing at SSS1 with only 1 CP would drop you to 20CP, which is the initial state of SSS2, i.e. the reward obtained when defeating the boss of SSS3. In other words, losing this one time costs you 70 CP. So use caution when you are probably going to get demoted.
Boss
- In Classes A5 and above, bosses appear when you get CP MAX. They look like black Tap characters but with horns, and have same names as chart designers.
- To increase your Class you must defeat the boss; defeating other opponents will not give you CP.
- Unlike normal Friend Matching matches, losing in boss matches doesn't cause CP loss.
- If your CP decreased past a Class boundary, you would not need to defeat the same boss again to get your Class back up.
B
- CP MAX: 10
- CP gain with each win: +5
- CP loss with each loss: 0
A
Class | Boss | Song | Lv | Strength | Achievement Rate (%) | |
---|---|---|---|---|---|---|
A5 | ロシェ@ペンギン | アディショナルメモリー | E | 9+ | S+ | 97.4400 ~ 97.4765 |
A4 | サファ太]] | ブレインジャックシンドローム | E | 10+ | S+ | 97.4124 ~ 97.4469 |
A3 | LabiLabi | えれくとりっく・えんじぇぅ | M | 10+ | S+ | 97.4157 ~ 97.4644 |
A2 | 譜面-100号 | Virtual to LIVE | M | 11 | SS | 98.4347 ~ 98.4535 |
A1 | すきやき奉行 | 泡沫、哀のまほろば | M | 11+ | SS | 98.3886 ~ 98.4828 |
- CP MAX: 20
- CP gain with each win: +3, +4 (opponents with higher class), +10 (boss)
- CP loss with each loss: ?
S
Class | Boss | Song | Lv | Strength | Achievement Rate (%) | |
---|---|---|---|---|---|---|
S5 | 小鳥遊さん | MIRACLE RUSH | M | 12 | SS | 98.8175 ~ 98.8574 |
S4 | Revo@LC | キミノヨゾラ哨戒班 | M | 12 | SS | 98.8168 ~ 98.9541 |
S3 | 玉子豆腐 | 炉心融解 | M | 12+ | SS+ | 99.2119 ~ 99.2410 |
S2 | アマリリス | REAL VOICE | M | 12+ | SS+ | 99.5 ~ 99.5 |
S1 | Moon Strix | KISS CANDY FLAVOR | M | 13 | SS+ | 99.4557 ~ 99.4840 |
- CP MAX: 30
- CP gain with each win: +3, +4 (opponents with higher class), +10 (boss)
- CP loss with each loss: ?
SS
Class | Boss | Song | Lv | Strength | Achievement Rate (%) | |
---|---|---|---|---|---|---|
SS5 | Techno Kitchen | Signature | M | 13 | SSS | 99.8142 ~ 99.8654 |
SS4 | はっぴー | 閃鋼のブリューナク | M | 13+ | SSS | 99.8 ~ 99.8 |
SS3 | ぴちネコ | ULTRA B+K | M | 13+ | SSS+ | 100 ~ 100 |
SS2 | rioN | Selector | M | 13+ | SSS+ | 100.15 ~ 100.15 |
SS1 | チャン@DP皆伝 | 初音ミクの激唱 | M | 14 | SSS+ | 100.1422 ~ 100.2753 |
- CP MAX: 50
- CP gain with each win: +2 (opponents with lower class), +3, +4 (opponents with higher class), +15 (boss)
- CP loss with each loss: -2 (opponents with higher class), -3, -4 (opponents with lower class)
SSS
Class | CP MAX | Boss | Song | Lv | Strength | Achievement Rate (%) | |
---|---|---|---|---|---|---|---|
SSS5 | 60 | 某S氏 | 雷切-RAIKIRI- | M | 14 | SSS+ | 100.1 ~ 100.1 |
SSS4 | 70 | 原田ひろゆき | Our Wrenally | M | 14+ | SSS+ | 99.9984 ~ 100.0939 |
SSS3 | 80 | Jack | larva | M | 14+ | SSS+ | 100.2 ~ 100.3 |
SSS2 | 90 | シチミヘルツ | Regulus | M | 14+ | MAX | 100.6 ~ |
SSS1 | 100 | The ALiEN | Heavenly Blast | M | 14+ | MAX | 100.7902 ~ 100.8616 |
- CP gain with each win: +1 (opponents with lower class), +2, +3 (opponents with higher class), +20 (boss)
- CP loss with each loss: -3 (opponents with higher class), -4, -5 (opponents with lower class)
Asian song replacements
Some Bosses use licensed songs not available in the Asian version. The replacement for them are as follows.
- A3: My Dearest Song EXPERT
- S3: Phantasm Brigade MASTER
- S5: モ°ルモ°ル EXPERT