maimai:Challenge Track: Difference between revisions
imported>Jack980517-bot m (Bot: Automated text replacement (-maimai FiNALE +maimai FiNALE)) |
imported>Jack980517 m (Jack980517 moved page Challenge Track to maimai:Challenge Track) |
Revision as of 07:39, 21 May 2020
Challenge Track (チャレンジトラック) is a game mechanic added in maimai PiNK and removed in maimai FiNALE. With this mechanic, skilled players can unlock the song up to 4 weeks before it's unlocked by default. The details have been changed several times during the course it was used.
Common
During the time period when a Challenge Track is active, if the player gets rank S or above on all tracks before the final track, he/she can enter Challenge Track on the final track. The player starts with some amount of Life, which would decrease 1 for each non-perfect note judgment. If Life reaches 0, it would be a game over, and the song would be cut short.
On the result screen, if you completed the song with Life left, "完走"(completed) would be shown. Otherwise, "無念" would be shown.
If the player completes the song on Master, he/she could unlock the song.
Screen | Rank (PiNK) | Rank (later) |
---|---|---|
Shutter ("おわり") | F~E | F~E |
Shutter ("糸冬") + Happy ("アチャ~") | C~B | D~C |
Happy ("できるか―――い!") + Shutter ("閉店") | A~AAA | B~A |
Shutter ("本日の営業は終了しますた。") + sleeping Happy | S~SSS | AA~SSS |
maimai PiNK
Life increase happens at 0:00 JST. Since the third day of a Challenge Track event, if playing with multiple players, and one of them has a Rating above 7.00, Challenge Track would be available from Track 1, and the song can be played to the end even if Life reaches 0.
Days since CT started | Life |
---|---|
0 | 1 |
7 | 5 |
14 | 50 |
21 | 100 |
28 | Unlocked by default |
Song | Date |
---|---|
アージェントシンメトリー | 2015/12/10 |
閃鋼のブリューナク | 2015/12/10 |
Revive The Rave | 2016/01/21 |
After Burner | 2016/02/18 |
7thSense | 2016/02/18 |
GEMINI -M- | 2016/03/17 |
スリップフリップ | 2016/04/21 |
FEEL the BEATS | 2016/04/21 |
Glorious Crown | 2016/05/26 |
maimai PiNK PLUS
PiNK PLUS added time-limited Collection items. During the time Challenge Track is active, get rank S on Expert to obtain an icon, and on Master to obtain a frame.
The newly-added "track skip" option doesn't work in Challenge Track.
Days since CT started | Life |
---|---|
0 | 1 |
4 | 5 |
7 | 10 |
11 | 20 |
14 | 50 |
18 | 100 |
21 | 300 |
28 | Unlocked by default |
Song | Date |
---|---|
Connecting with you | 2016/06/30 |
高気圧ねこロック | 2016/06/30 |
Contrapasso -paradiso- | 2016/07/28 |
Jumble Rumble | 2016/08/25 |
Hyper Active | 2016/09/22 |
CITRUS MONSTER | 2016/10/20 |
Prophesy One | 2016/11/17 |
AMAZING MIGHTYYYY!!!! | 2016/11/17 |
maimai MURASAKi
Since MURASAKi, Collections can be obtained until one week after the Challenge Track ended.
Days since CT started | Life |
---|---|
0 | 1 |
2 | 5 |
4 | 10 |
6 | 20 |
8 | 50 |
10 | 100 |
12 | 300 |
14 | Unlocked by default |
Song | Date |
---|---|
いっしそう電☆舞舞神拳! | 2016/12/15 |
Our Wrenally | 2017/01/24 |
HERA | 2017/02/21 |
Lividi | 2017/03/28 |
ねぇ、壊れタ人形ハ何処へ棄テらレるノ? | 2017/04/18 |
maimai MURASAKi PLUS
Since MURASAKi PLUS, Challenge Track will not appear if a player has a Rating lower than 7.00, except when playing with another player with a Rating higher than 7.00.
Song | Date |
---|---|
夢花火 | 2017/06/22 |
Maxi | 2017/08/03 |
Ultranova | 2017/09/07 |
Moon of Noon | 2017/10/03 |
幸せになれる隠しコマンドがあるらしい | 2017/11/21 |
maimai MiLK
Since MiLK, the Collection items are no longer time-limited, and it's no longer necessary to score 97% or higher on Expert before entering Challenge Track on Master. The Rating restriction added in MURASAKi PLUS is also removed.
Song | Date |
---|---|
Excalibur ~Revived resolution~ | 2018/02/20 |
Justified | 2018/05/22 |
maimai MiLK PLUS
In MiLK PLUS, Life increase happens after the cabinet reboot at 07:00 JST instead.
Song | Date |
---|---|
larva | 2018/07/24 |
Ragnarok | 2018/09/18 |
花と、雪と、ドラムンベース。 | 2018/11/06 |
SILENT BLUE | 2018/12/04 |