maimai DX:1st/Changes: Difference between revisions

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*Raw score is now gone; only achievement rate is visible.
*Raw score is now gone; only achievement rate is visible.
*Achievement rate is displayed with 4 decimal places instead of 2, making it function like the 1 million score in many music games including [[CHUNITHM]] and [[ONGEKI]].
*Achievement rate is displayed with 4 decimal places instead of 2, making it function like the 1 million score in many music games including [[CHUNITHM]] and [[ONGEKI]].
<!-- TO BE VERIFIED
*The base score of Great and Good judgments for break notes are not changed. The 2000/1500/1250 distinction is not shown anywhere in-game, and can only be figured out via trial and error in calculation. (1.02-A added bonus score for Great and Good judgments; see below)
*The 2000/1500/1250 distinction of Great judgments for Break notes is now removed. The base score of Great judgments for Break notes is now always 80% of the Perfect score, same as other note types.
**The base score of Good judgments is now 50% of the Perfect score.
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*The 100 point bonus of Break notes is counted separately in this new system, comprising 1% of the total achievement rate.
*The 100 point bonus of Break notes is counted separately in this new system, comprising 1% of the total achievement rate.
*At launch, the scoring of Break notes is as follows:
*At launch, the scoring of Break notes is as follows:
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