maimai DX:1st/Changes: Difference between revisions

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**Lowest difficulty is now BASIC; new BASIC charts can be as easy as level 1 ([[LOSER]]).
**Lowest difficulty is now BASIC; new BASIC charts can be as easy as level 1 ([[LOSER]]).
**UTAGE-only songs are also removed.
**UTAGE-only songs are also removed.
*MASTER and Re:MASTER difficulties for all pre-DX songs are unlocked by default; these difficulties for new songs still needs to be unlocked by getting 97% or better on EXPERT as usual.
*[[maimai DX:Freedom Mode|Freedom Mode]] added (Japan only). Basically Premium Free in IIDX. Insert 2 credits to play for 10 minutes. (Can be extended to 12 minutes by using a Freedom Pass)
*[[maimai DX:Freedom Mode|Freedom Mode]] added (Japan only). Basically Premium Free in IIDX. Insert 2 credits to play for 10 minutes. (Can be extended to 12 minutes by using a Freedom Pass)
*The new maimaiDX-NET doesn't have the usage rights (利用権) designation that was in maimai-NET. Instead, most features are available for free with no time restrictions. Some features can be enabled with a "Geki! Chuumai-NET Standard Course" subscription for 300 Yen + tax (330 yen as of 2020), only available in Japan.
*The new maimaiDX-NET doesn't have the usage rights (利用権) designation that was in maimai-NET. Instead, most features are available for free with no time restrictions. Some features can be enabled with a "Geki! Chuumai-NET Standard Course" subscription for 300 Yen + tax (330 yen as of 2020), only available in Japan.
* ちほー ([[wikt:地方#Japanese|地方]], [[maimai DX:Area]]) added. It's similar to Maps in CHUNITHM, and serves as the main unlock system, including for limited-time events. つあーメンバー (Tour Member) and [[maimai DX:Otomodachi taisen|Otomodachi taisen]] are added as part of the system.
* ちほー ([[wikt:地方#Japanese|地方]], [[maimai DX:Area]]) added. It's similar to Maps in CHUNITHM, and serves as the main unlock system, including for limited-time events. つあーメンバー (Tour Member) and オトモダチ対戦 ([[maimai DX:Friend Battle|Friend Battle]]) are added as part of the system.
* The concepts "DX Charts" and "Standard Charts" are introduced. Standard Charts are existing charts before DX. DX Charts are new charts added since DX, and contain  touch notes and EX notes. Songs added since DX only have DX Charts. DX Charts can be added to older songs too.
* The concepts "DX Charts" and "Standard Charts" are introduced. Standard Charts are existing charts before DX. DX Charts are new charts added since DX, and contain  touch notes and EX notes. Songs added since DX only have DX Charts. DX Charts can be added to older songs too.
** Internally, DX Charts for pre-DX songs are treated as a different "song" than the Standard Charts. In multiplayer mode, all players must choose either DX Charts or Standard Charts; they cannot be mixed. DX charts for pre-DX songs are treated as new songs for rating calculation purposes.
** Internally, DX Charts for pre-DX songs are treated as a different "song" than the Standard Charts. In multiplayer mode, all players must choose either DX Charts or Standard Charts; they cannot be mixed. DX charts for pre-DX songs are treated as new songs for rating calculation purposes.
* In-game UI can be customized.
** Judgment line: there's a design for each version from 1st to DX, a "simple" design (same as what it always looked like before DX, but in white instead of the chart's color), and "off" (judgment line is hidden completely).
** Note skin: "Classic" (pre-DX look) or "DX".
** Judgment effect: "Classic" or "DX".
** Star color: Blue or pink.
* The gauge at the top of the bottom screen is changed. It now displays the current achievement rate, and has a separation line at 100%. The 100%~101% range is noticeably wider than what 1% would be in the 0%~100% range.
* The gauge at the top of the bottom screen is changed. It now displays the current achievement rate, and has a separation line at 100%. The 100%~101% range is noticeably wider than what 1% would be in the 0%~100% range.
* Menu UI changed to horizontal scrolling like CHUNITHM and ONGEKI, instead of vertical scrolling like how it has always been before DX. Buttons 3 and 6 are used to scroll, 2 and 7 are used to switch between DX and Standard Charts, 1 and 8 are used to switch difficulty, 4 is confirm, and 5 is back.
* Menu UI changed to horizontal scrolling like CHUNITHM and ONGEKI, instead of vertical scrolling like how it has always been before DX. Buttons 3 and 6 are used to scroll, 2 and 7 are used to switch between DX and Standard Charts, 1 and 8 are used to switch difficulty, 4 is confirm, and 5 is back.
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** Sorting: Recommended (default sort in pre-DX) / Level / Rank / AP/FC Mark / Sync / Song Title
** Sorting: Recommended (default sort in pre-DX) / Level / Rank / AP/FC Mark / Sync / Song Title
* "Full Combo +" introduced, which means a full combo without Good judgments, equivalent to "Gold FC badge" in FiNALE.
* "Full Combo +" introduced, which means a full combo without Good judgments, equivalent to "Gold FC badge" in FiNALE.
== Options ==
* Options can now only be adjusted after selecting the song and difficulty to play,same as the CHUNITHM and オンゲキ series. While this could prevent players from forgetting to adjust options before playing the song, this also made it impossible to adjust options directly from the song select screen. Therefore, it should be considered a regression.
* Options can now only be adjusted after selecting the song and difficulty to play,same as the CHUNITHM and オンゲキ series. While this could prevent players from forgetting to adjust options before playing the song, this also made it impossible to adjust options directly from the song select screen. Therefore, it should be considered a regression.
* In-game UI can be customized.
** Judgment line: there's a design for each version from 1st to DX, a "simple" design (same as what it always looked like before DX, but in white instead of the chart's color), and "off" (judgment line is hidden completely).
** Note skin: "Classic" (pre-DX look) or "DX".
** Judgment effect: "Classic" or "DX".
** Star color: Blue or pink.
* The speed of touch notes can be adjusted separately from other notes.
* "Slide display timing" is added. This can make slide notes appear earlier or later than the star tap note.
** Making it earlier could be useful for playing fast songs (about BPM 240)
** Making it later could be useful for playing songs with halved BPM like [[Our Wrenally]]
* Choices for "Movie brightness" is renamed to Dark / A little dark / Normal / Bright. Normal (equivalent to -1 before DX) is now the default.
* "Reaction effect" added.
** "OFF": no graphical effects at all
** "ON: outside only": graphical effects are on only when the area corresponding to the 8 buttons are touched, same as before DX
** "ON": graphical effects are on when touching other sensor pieces as well.
* (not completed yet, TBA)


== Multiplayer changes ==
== Multiplayer changes ==
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* Fever is renamed Sync.
* Fever is renamed Sync.
* "Max Fever" is now "Full Sync"; similar to Full Combo +, there is now a "Full Sync +" badge, which is awarded when both players full combo without Good judgments.
* "Max Fever" is now "Full Sync"; similar to Full Combo +, there is now a "Full Sync +" badge, which is awarded when both players full combo without Good judgments.
* "Full Sync DX" is introduced, equivalent to the old "100% Sync". The old Sync Rate is still internally calculated for this purpose, but isn't shown.
* "Full Sync DX" is introduced, equivalent to the old "100% Sync".


== [[maimai DX:Collection|Collections]] ==
== [[maimai DX:Collection|Collections]] ==
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* Name Plates are smaller.
* Name Plates are smaller.
* Break and Slide sounds are no longer unlockable items, and are no longer considered Collections.
* Break and Slide sounds are no longer unlockable items, and are no longer considered Collections.
** Compared to sounds in FiNALE, some sounds are missing in the China version of DX. Not sure if the Japan version removed them too. (TODO: add a list of break/slide sounds available in DX CN)
** Compared to sounds in FiNALE, some sounds are missing in the China version of DX. Not sure if the Japan version removed them too.
{{Collapsible|List of Break sounds in DX CN|
<pre>默认
イヌ
ソニック(リング)
ソニック(エメラルド)
PSO SOUND
MI・TSU・YO・SHI
はっぴー
タンバリン
DARTSLIVE
カブキ
SEGA
ぷよぷよ
DIVA SOUND A
CHUNITHM
オンゲキ
でらっくま</pre>
}}
{{Collapsible|List of EX note sounds in DX CN|
Interestingly, these are translated.
<pre>默认
电子音1
电子音2
歌舞伎
猫</pre>
}}
{{Collapsible|List of Slide sounds in DX CN|
<pre>默认
イヌ
ソニック(ダッシュ)
ソニック(ゲート)
PSO SOUND
MI・TSU・YO・SHI
はっぴー
タンバリン
DARTSLIVE
カブキ
SEGA
ぷよぷよ
DIVA SOUND A
CHUNITHM
オンゲキ
でらっくま</pre>
}}


== Rating ==
== Rating ==
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*maimai DX is released in China under the name 舞萌DX, 7 years after [[maimai:1st (China)|舞萌]], which was the first game in the series, and the only game that was released in China before this.
*maimai DX is released in China under the name 舞萌DX, 7 years after [[maimai:1st (China)|舞萌]], which was the first game in the series, and the only game that was released in China before this.
*Server is now separated into 3 regions: '''Japan'''(DX), '''China'''(CH), and '''rest of Asia along with Australia'''(EX).
*Server is now separated into 3 regions: '''Japan'''(DX), '''China'''(CH), and '''rest of Asia along with Australia'''(EX).
*Server maintenance for maimai DX is performed everyday, at 4:00~7:00 UTC+8 for China, and 4:00~7:00 UTC+9 for the other two regions.
*Server maintenance for maimai DX is performed everyday, at 4:00~7:00 UTC+8 for China, and 4:00~7:00 UTC+9 for the other two regions. This affects both maimaiDX-NET and the game itself; the game cannot be played during maintenance.
*Aime cards are used for Japan and Asia; the same card can contain data from both regions, saved separately like Taiko. Data transfer from FiNALE is possible in both regions.
*Aime cards are used for Japan and Asia; the same card can contain data from both regions, saved separately like Taiko. Data transfer from FiNALE is possible in both regions.
*WeChat accounts and QR codes are used for China. maimaiDX-net is only viewable from the WeChat official account. No data transfer is possible.
*WeChat accounts and QR codes are used for China. maimaiDX-net is only viewable from the WeChat official account. No data transfer is possible.
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*If released before it ends, the hold note would not disappear, and the player can still press it again. If it was not released for too long, it might still count as a Perfect.
*If released before it ends, the hold note would not disappear, and the player can still press it again. If it was not released for too long, it might still count as a Perfect.
=== Touch ===
=== Touch ===
*New. Works like a jubeat marker. It's blue like star notes by default, and is split into four parts, approaching the center to form a square.
*New. Works like the jubeat shutter marker. It's blue like star notes by default, and is split into four parts, approaching the center to form a square.
* Touch notes appear larger in BASIC and ADVANCED difficulties than in EXPERT or higher.
=== EX notes ===
=== EX notes ===
*Exists for all note types except Break. All non-Miss judgments become Critical Perfect, except for EX HOLD.
*Exists for all note types except Break. All non-Miss judgments become Critical Perfect, except for EX HOLD.
**For EX HOLD: the starting point is still the same as other EX notes. If not released midway, the ending point is also CP. If released midway, judgment for the whole note might decrease to Perfect or Great, but never Good.
**For EX HOLD: the starting point is still the same as other EX notes. If not released midway, the ending point is also CP. If released midway, judgment for the whole note might decrease to Perfect or Great, but never Good.
*EX TOUCH and EX TOUCH HOLD notes have special graphical and sound effects when successfully hit. Cannot be turned off.
*EX TOUCH and EX TOUCH HOLD notes have special graphical and sound effects when successfully hit. Cannot be turned off.
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