maimai DX:1st/Changes: Difference between revisions

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== maimai DX ==
== Misc. changes ==
=== Misc. changes ===
*EASY charts and UTAGE charts are removed.
*EASY charts and UTAGE charts are removed.
**Lowest difficulty is now BASIC; new BASIC charts can be as easy as level 1 ([[LOSER]]).
**Lowest difficulty is now BASIC; new BASIC charts can be as easy as level 1 ([[LOSER]]).
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*The new maimaiDX-NET doesn't have the usage rights (利用権) designation that was in maimai-NET. Instead, most features are available for free with no time restrictions. Some features can be enabled with a "Geki! Chuumai-NET Standard Course" subscription for 300 Yen + tax (330 yen as of 2020), only available in Japan.
*The new maimaiDX-NET doesn't have the usage rights (利用権) designation that was in maimai-NET. Instead, most features are available for free with no time restrictions. Some features can be enabled with a "Geki! Chuumai-NET Standard Course" subscription for 300 Yen + tax (330 yen as of 2020), only available in Japan.
* ちほー ([[wikt:地方#Japanese|地方]], [[maimai DX:Area]]) added. It's similar to Maps in CHUNITHM, and serves as the main unlock system, including for limited-time events. つあーメンバー (Tour Member) is added as part of the system.
* ちほー ([[wikt:地方#Japanese|地方]], [[maimai DX:Area]]) added. It's similar to Maps in CHUNITHM, and serves as the main unlock system, including for limited-time events. つあーメンバー (Tour Member) is added as part of the system.
=== Rating ===
== Rating ==
*Rating is changed again, and is now called DX Rating. The calculation is similar to jubility in jubeat festo.
*Rating is changed again, and is now called DX Rating. The calculation is similar to jubility in jubeat festo.
*New songs + Old songs + Grade (段位) bonus
*New songs + Old songs + Grade (段位) bonus
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*SSS+: 14
*SSS+: 14
}}
}}
=== Hardware ===
== Hardware ==
*The old camera with recording abilities is removed, because it was specifically made for maimai with hardware encoding capabilities, and couldn't be newly manufactured.
*The old camera with recording abilities is removed, because it was specifically made for maimai with hardware encoding capabilities, and couldn't be newly manufactured.
*A new camera, labelled 思い出カメラ in Japanese and 玩家摄像头 in Chinese, is added in the middle of the cab. It can be used to take souvenir photos before or after a playthrough, and cannot be used to record videos.
*A new camera, labelled 思い出カメラ in Japanese and 玩家摄像头 in Chinese, is added in the middle of the cab. It can be used to take souvenir photos before or after a playthrough, and cannot be used to record videos.
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*Japanese cabs have a DX Pass reader under the Aime reader. DX Passes can be printed from the [[CARD MAKER]].
*Japanese cabs have a DX Pass reader under the Aime reader. DX Passes can be printed from the [[CARD MAKER]].


=== Regional separation ===
== Regional separation ==
*maimai DX is released in China under the name 舞萌DX, 7 years after [[maimai:1st (China)|舞萌]], which was the first game in the series, and the only game that was released in China before this.
*maimai DX is released in China under the name 舞萌DX, 7 years after [[maimai:1st (China)|舞萌]], which was the first game in the series, and the only game that was released in China before this.
*Server is now separated into 3 regions: '''Japan'''(DX), '''China'''(CH), and '''rest of Asia along with Australia'''(EX).
*Server is now separated into 3 regions: '''Japan'''(DX), '''China'''(CH), and '''rest of Asia along with Australia'''(EX).
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*WeChat accounts and QR codes are used for China. maimaiDX-net is only viewable from the WeChat official account. No data transfer is possible.
*WeChat accounts and QR codes are used for China. maimaiDX-net is only viewable from the WeChat official account. No data transfer is possible.
**Interestingly, in the location test at an exhibition, when trying to login with a new account in event mode, the message displayed was "cannot transfer data in event mode".
**Interestingly, in the location test at an exhibition, when trying to login with a new account in event mode, the message displayed was "cannot transfer data in event mode".
=== New scoring system ===
== New scoring system ==
*"Critical Perfect" judgment added. It's equivalent to "Break 2600", except that now it can be enabled for other note types as well.
*"Critical Perfect" judgment added. It's equivalent to "Break 2600", except that now it can be enabled for other note types as well.
**"Break 2550" and "Break 2500" are not differentiated however, and shares the Perfect judgment.
**"Break 2550" and "Break 2500" are not differentiated however, and shares the Perfect judgment.
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** 2550 = 0.5% bonus
** 2550 = 0.5% bonus
** 2500 = 0% bonus
** 2500 = 0% bonus
==== 1.02-A update ====
=== 1.02-A update ===
*Ver.DX1.02-A, released on 2019/08/08, changed the scoring to be as follows: ([https://maimai.sega.jp/news/2019-08-07/ Announcement])
*Ver.DX1.02-A, released on 2019/08/08, changed the scoring to be as follows: ([https://maimai.sega.jp/news/2019-08-07/ Announcement])
** 2600 = 1% bonus
** 2600 = 1% bonus
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*This change was made to decrease the influence that Break notes have on the total score. The exact value was picked because the average of max achievement rates of all charts in FiNALE was 100.49%, and that 100.5% was the border value of rank SSS+.
*This change was made to decrease the influence that Break notes have on the total score. The exact value was picked because the average of max achievement rates of all charts in FiNALE was 100.49%, and that 100.5% was the border value of rank SSS+.
*Chinese and Asian versions use this new scoring since launch.
*Chinese and Asian versions use this new scoring since launch.
=== Touch sensors ===
== Touch sensors ==
*Changed mainly to accomodate touch notes. (See the announcement post of 2019/08/07 linked above for a picture.)
*Changed mainly to accomodate touch notes. (See the announcement post of 2019/08/07 linked above for a picture.)
*C sensor is split into two.
*C sensor is split into two.
*D sensors are added between A sensors.
*D sensors are added between A sensors.
*E sensors are added between A and B sensors.
*E sensors are added between A and B sensors.
=== Note types ===
== Note types ==
==== Hold ====
=== Hold ===
*Hold notes can now be released after they end and it would still count as a Perfect.
*Hold notes can now be released after they end and it would still count as a Perfect.
*If released before it ends, the hold note would not disappear, and the player can still press it again. If it was not released for too long, it might still count as a Perfect.
*If released before it ends, the hold note would not disappear, and the player can still press it again. If it was not released for too long, it might still count as a Perfect.
==== Touch ====
=== Touch ===
*New. Works like a jubeat marker. It's blue like star notes by default, and is split into four parts, approaching the center to form a square.
*New. Works like a jubeat marker. It's blue like star notes by default, and is split into four parts, approaching the center to form a square.
==== EX notes ====
=== EX notes ===
*Exists for all note types except Break. All non-Miss judgments become Critical Perfect, except for EX HOLD.
*Exists for all note types except Break. All non-Miss judgments become Critical Perfect, except for EX HOLD.
**For EX HOLD: the starting point is still the same as other EX notes. If not released midway, the ending point is also CP. If released midway, judgment for the whole note might decrease to Perfect or Great, but never Good.
**For EX HOLD: the starting point is still the same as other EX notes. If not released midway, the ending point is also CP. If released midway, judgment for the whole note might decrease to Perfect or Great, but never Good.
*EX TOUCH and EX TOUCH HOLD notes have special graphical and sound effects when successfully hit. Cannot be turned off.
*EX TOUCH and EX TOUCH HOLD notes have special graphical and sound effects when successfully hit. Cannot be turned off.
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