CHUNITHM:NEW/Changes: Difference between revisions
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*** However, for the first credit played on CHUNITHM NEW, options are reset, and options set for the last track of the credit would be saved for both 120Hz and 60Hz cabinets. After that, 120Hz and 60Hz settings are saved separately, and can only be set from the corresponding type of cabinets. | *** However, for the first credit played on CHUNITHM NEW, options are reset, and options set for the last track of the credit would be saved for both 120Hz and 60Hz cabinets. After that, 120Hz and 60Hz settings are saved separately, and can only be set from the corresponding type of cabinets. | ||
* Data from [[CHUNITHM:Course Mode|Course Mode]] and character ranks will not be carried over. | * Data from [[CHUNITHM:Course Mode|Course Mode]] and character ranks will not be carried over. | ||
* Two new AIR note types: AIR SLIDE and AIR CRUSH. | |||
* MAP changes: | * MAP changes: | ||
** MAPs are no longer linear. Rewards for all areas in a MAP would be shown when the MAP is chosen, allowing players to choose rewards to get in any order. | ** MAPs are no longer linear. Rewards for all areas in a MAP would be shown when the MAP is chosen, allowing players to choose rewards to get in any order. |