maimai DX:Friend Matching: Difference between revisions

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In [[maimai DX:Freedom Mode|Freedom Mode]], track skip can be used to get another batch of opponents to show up in the Friend Matching folder. However, only 12 opponents are internally chosen at the start of each credit, which means that no matter how many songs you play, there will only be 12 unique opponents each credits. If you can't find an ideal choice after seeing 12 different opponents, just give up and play normally.
In [[maimai DX:Freedom Mode|Freedom Mode]], track skip can be used to get another batch of opponents to show up in the Friend Matching folder. However, only 12 opponents are internally chosen at the start of each credit, which means that no matter how many songs you play, there will only be 12 unique opponents each credits. If you can't find an ideal choice after seeing 12 different opponents, just give up and play normally.


Friend Matching has been revamped in Splash PLUS. For description of the mechanic in Splash and before, see [[/Splash]].
Major changes between some versions necessitated complete rewrites of this page. Historical information are in the subpages linked below:
* [[/Splash|1st ~ Splash]]
* [[/Splash+|Splash PLUS]]


== UNiVERSE changes ==
== UNiVERSE changes ==
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* If your CP decreased past a Class boundary, you would not need to defeat the same boss again to get your Class back up.
* If your CP decreased past a Class boundary, you would not need to defeat the same boss again to get your Class back up.


=== B ===
TBA (pending info of UNiVERSE)
* CP MAX: 10
* CP gain with each win: +5
* CP loss with each loss: 0
 
=== A ===
{| class="wikitable"
! Class !! Boss !! colspan="2"|Song !! Lv !! Strength !! Achievement Rate (%)
|-
! A5
| [[Rocher@penguin|ロシェ@ペンギン]]  || [[Additional memory|アディショナルメモリー]]  || E  || 9+  || S+  || 97.4400 ~ 97.4765
|-
! A4
| [{Safata|サファ太]]  || [[Brain jack syndrome|ブレインジャックシンドローム]]  || E  || 10+  || S+  || 97.4124 ~ 97.4469
|-
! A3
| [[LabiLabi]]  || [[Electric angel|えれくとりっく・えんじぇぅ]]  || M  || 10+  || S+  || 97.4157 ~ 97.4644
|-
! A2
| [[Fumen -100 gou|譜面-100号]]  || [[Virtual to LIVE]]  || M  || 11  || SS  || 98.4347 ~ 98.4535
|-
! A1
| [[Sukiyaki bugyou|すきやき奉行]]  || [[Utakata, ai no mahoroba|泡沫、哀のまほろば]]  || M  || 11+  || SS  || 98.3886 ~ 98.4828
|}
* CP MAX: 20
* CP gain with each win: +3, +4 (opponents with higher class), +10 (boss)
* CP loss with each loss: ?
 
=== S ===
{| class="wikitable"
! Class !! Boss !! colspan="2"|Song !! Lv !! Strength !! Achievement Rate (%)
|-
! S5
| [[Takanashi-san|小鳥遊さん]]  || [[MIRACLE RUSH]]  || M  || 12  || SS  || 98.8175 ~ 98.8574
|-
! S4
| [[Revo@LC]]  || [[Kimi no yozora shoukaihan|キミノヨゾラ哨戒班]]  || M  || 12  || SS  || 98.8168 ~ 98.9541
|-
! S3
| [[Tamago tofu|玉子豆腐]]  || [[Roshin yuukai|炉心融解]]  || M  || 12+  || SS+  || 99.2119 ~ 99.2410
|-
! S2
| [[Amaryllis|アマリリス]]  || [[REAL VOICE]]  || M  || 12+  || SS+  || 99.5 ~ 99.5
|-
! S1
| [[Moon Strix]]  || [[KISS CANDY FLAVOR]]  || M  || 13  || SS+  || 99.4557 ~ 99.4840
|}
* CP MAX: 30
* CP gain with each win: +3, +4 (opponents with higher class), +10 (boss)
* CP loss with each loss: ?
 
=== SS ===
{| class="wikitable"
! Class !! Boss !! colspan="2"|Song !! Lv !! Strength !! Achievement Rate (%)
|-
! SS5
| [[Techno Kitchen]]  || [[Signature]]  || M  || 13  || SSS  || 99.8142 ~ 99.8654
|-
! SS4
| [[Happy|はっぴー]]  || [[Senkou no brionac|閃鋼のブリューナク]]  || M  || 13+  || SSS  || 99.8 ~ 99.8
|-
! SS3
| [[Pichineko|ぴちネコ]]  || [[ULTRA B+K]]  || M  || 13+  || SSS+  || 100 ~ 100
|-
! SS2
| [[rioN]]  || [[Selector]]  || M  || 13+  || SSS+  || 100.15 ~ 100.15
|-
! SS1
| [[Chan@DP kaiden|チャン@DP皆伝]]  || [[Hatsune Miku no gekishou|初音ミクの激唱]]  || M  || 14  || SSS+  || 100.1422 ~ 100.2753
|}
* CP MAX: 50
* CP gain with each win: +2 (opponents with lower class), +3, +4 (opponents with higher class), +15 (boss)
* CP loss with each loss: -2 (opponents with higher class), -3, -4 (opponents with lower class)
 
=== SSS ===
{| class="wikitable"
! Class !! CP MAX !! Boss !! colspan="2"|Song !! Lv !! Strength !! Achievement Rate (%)
|-
! SSS5
| 60  || [[Bou S shi|某S氏]]  || [[RAIKIRI|雷切-RAIKIRI-]]  || M  || 14  || SSS+  || 100.1 ~ 100.1
|-
! SSS4
| 70  || [[Happy|原田ひろゆき]]  || [[Our Wrenally]]  || M  || 14+  || SSS+  || 99.9984 ~ 100.0939
|-
! SSS3
| 80  || [[Jack]]  || [[larva]]  || M  || 14+  || SSS+  || 100.2 ~ 100.3
|-
! SSS2
| 90  || [[Shichimi hertz|シチミヘルツ]]  || [[Regulus]]  || M  || 14+  || MAX  || 100.6 ~
|-
! SSS1
| 100  || The ALiEN  || [[Heavenly Blast]]  || M  || 14+  || MAX  || 100.7902 ~ 100.8616
|}
* CP gain with each win: +1 (opponents with lower class), +2, +3 (opponents with higher class), +20 (boss)
* CP loss with each loss: -3 (opponents with higher class), -4, -5 (opponents with lower class)
 
=== Asian song replacements ===
Some Bosses use licensed songs not available in the Asian version. The replacement for them are as follows.
* A3: [[My Dearest Song]] EXPERT
* S5: [[molmol|モ°ルモ°ル]] EXPERT
* S3: [[Phantasm Brigade]] MASTER


[[Category:maimai DX Game Mechanics]]
[[Category:maimai DX Game Mechanics]]
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