maimai DX:Friend Matching: Difference between revisions
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In [[maimai DX:Freedom Mode|Freedom Mode]], track skip can be used to get another batch of opponents to show up in the Friend Matching folder. However, only 12 opponents are internally chosen at the start of each credit, which means that no matter how many songs you play, there will only be 12 unique opponents each credits. If you can't find an ideal choice after seeing 12 different opponents, just give up and play normally. | In [[maimai DX:Freedom Mode|Freedom Mode]], track skip can be used to get another batch of opponents to show up in the Friend Matching folder. However, only 12 opponents are internally chosen at the start of each credit, which means that no matter how many songs you play, there will only be 12 unique opponents each credits. If you can't find an ideal choice after seeing 12 different opponents, just give up and play normally. | ||
Major changes between some versions necessitated complete rewrites of this page. Historical information are in the subpages linked below: | |||
* [[/Splash|1st ~ Splash]] | |||
* [[/Splash+|Splash PLUS]] | |||
== UNiVERSE changes == | == UNiVERSE changes == | ||
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* If your CP decreased past a Class boundary, you would not need to defeat the same boss again to get your Class back up. | * If your CP decreased past a Class boundary, you would not need to defeat the same boss again to get your Class back up. | ||
TBA (pending info of UNiVERSE) | |||
[[Category:maimai DX Game Mechanics]] | [[Category:maimai DX Game Mechanics]] |