CHUNITHM:WORLD'S END: Difference between revisions

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| [[Love & Justice]] || 狂 || ☆☆☆☆☆ || make you unhappy || The song that ends Insane BMS Kaiden finally gets its 狂 chart. This chart adopts the same signature Insane BMS style as [[Angel dust]]'s above, being full of extremely high density parts mixed with very sparse parts.
| [[Love & Justice]] || 狂 || ☆☆☆☆☆ || make you unhappy || The song that ends Insane BMS Kaiden finally gets its 狂 chart. This chart adopts the same signature Insane BMS style as [[Angel dust]]'s above, being full of extremely high density parts mixed with very sparse parts.
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! colspan="5" id="sun"|Introduced in CHUNITHM SUN
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| [[FIRE BIRD]] || 招 || ☆ || EXPERT || A recreation of the EXPERT chart from the ''バンドリ!ガールズバンドパーティ!'' mobile game.
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| [[Massugu stream!|まっすぐ→→→ストリーム!]] || 狂 || ☆☆ || 千夏ストリーム! || An original chart full of trills and jacks. The chorus becomes one long trill, for another ''スキ☆メロEDIT'' reference in CHUNITHM.
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| [[Baqeela]] || 撃 || ☆☆☆ || 千夏ふるぱわーーー! || Another recreated オンゲキ MASTER chart. This time, different coloured AIR-SLIDE are used to simulate lane width and the coloured lines on オンゲキ's play field.
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| [[Random]] || 分 || ☆☆☆ || Techno Kitchen + ? || A set of six charts played at random in the Class Certification course, ''RANDOM''. This is used to imitate the prominent music-changing gimmick in the song's original BMS appearance (as CHUNITHM doesn't normally have this capacity). The chart remains the same as MASTER up to the point of divergence.
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| [[Samsara!|さんさーら!]] || ? || ☆☆ || ■■■■■■■■■■■■ || A large wall of AIR-CRUSH obscures the player's vision. <del>Perhaps this is showing the player the experience of someone who has a black bar over their eyes at all times, as ARuFa does...</del>
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| [[ENDYMION]] || 招 || ☆☆☆☆ || SINGLE CHALLENGE || A recreation of the DDR Single CHALLENGE chart. However, any speed changes are absent. During the ending section, normal notes are no longer used. Instead, an imitation of the DDR display (using AIR-SLIDE lines to make coloured arrows) shows up, and the player must hit notes that approach from behind.
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| [[Sousei no concertina|創世のコンツェルティーナ]] || 蔵 || ☆☆☆ || 蔵世のコンツェルティーナ || The prototype version of the MASTER chart, featuring more fast TAP bursts than the final version.
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| [[Satellite System ft.Diana Chiaki]] || 止 || ☆☆☆☆ || 徳の力 || Based on EXPERT, with stops added all over. Hopefully you remember the rhythms, as there's no visual feedback to help you.
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| [[Holy sambaland|ホーリーサンバランド]] || 狂 || ☆☆☆☆☆ || SUSHITHER || An original, very intense chart. This chart has a lot of points where large numbers of notes are hit at once, as with this song's BMS origins.
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| [[The Metaverse -First story of the SeelischTact]] || 光 || ☆☆☆ || -Shining Notes of the SeelischScore- || Based on MASTER, but TAP and the starts of HOLD/SLIDE are replaced with ExTAP. Even with this decrease of scoring difficulty, it's still based on a Level 15 chart. Perhaps this is a good way to practice before diving into the original chart.
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| [[4gatsu 1tachi de gozaimashita|4月1日でございました]] || 嘘 || ☆☆☆ || ダメージノーツもございました || The first non-Irodorimidori 嘘 chart. Relatively modest compared to April Fools charts in the past, but still features tricks like speed changes, damage notes in awkward places, and AIR abuse. There are several jokes included in the chart; first of all, the rhythm of the count-in is the opening melody, and then there is a count-in in the middle of the song.
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| [[(3D sound) Sayo-chan ga himitsuri ni te ni ireta yabee kizai de yabee oto wo toru hanashi (earphone suishou) (ED Thema:A.S.S.S.M.R.)|【3Dサウンド】小夜ちゃんが秘密裏に手に入れたヤベエ機材でヤベエ音を録る話【イヤホン推奨】(EDテーマ:A.S.S.S.M.R.)]] || 嘘 || ☆☆☆ || イロドリミドリ・ラジオドラマ第103話 || As has become tradition in recent years, an Irodorimidori audio drama is charted. This time, it's an ASMR audio. The challenge in this one is both reproducing the rhythm of dialogue and sound effects, and doing so while not being distracted by the impressive visuals. This ends with a short part of a song titled ''A.S.S.S.M.R.'', which has been released separately on digital sites.
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[[Category:CHUNITHM Game Mechanics]]
[[Category:CHUNITHM Game Mechanics]]