User:MENDES/Timing
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This will be a page documenting timing windows in the three games, and will be kept here until the overall series pages are ready to be made.
Credit to donmai for writing all this stuff up.
All timing is in milliseconds (ms) away from perfect timing. Greyed out cells show that the judgement is impossible for that particular note type (e.g. EX notes in maimai always are judged as Critical Perfect or Miss).
maimai
Note: maimai has low, mid, and high timing windows in order to determine what score to assign to BREAK notes. These will be colour coded as shown.
Note type | Fast Good | Fast Great | Fast Perfect | Crit. Perfect | Slow Perfect | Slow Great | Slow Good |
---|---|---|---|---|---|---|---|
Tap, Hold | -150 ~ -100 | -100 ~ -83.33 -83.33 ~ -66.67 -66.67 ~ -50 |
-50 ~ -33.33 -33.33 ~ -16.67 |
-16.67 ~ 16.67 | 16.67 ~ 33.33 33.33 ~ 50 |
50 ~ 66.67 66.67 ~ 83.33 83.33 ~ 100 |
100 ~ 150 |
EX | -150 ~ 150 | ||||||
Slide | -∞ ~ -433.33 | -433.33 ~ -366.67 -366.67 ~ -300 -300 ~ -233.33 |
-233.33 ~ 233.33 | 233.33 ~ 266.67 266.67 ~ 366.67 366.67 ~ 433.33 |
433.33 ~ 600 | ||
Touch | -150 ~ 150 | 150 ~ 175 175 ~ 200 |
200 ~ 216.67 216.67 ~ 233.33 233.33 ~ 250 |
250 ~ 300 |
CHUNITHM
Note: On BASIC and ADVANCED difficulty, an alternate "easy" timing window is used to widen the window from Attack to Miss. This will be colour coded as shown.
Note type | Fast Attack | Fast Justice | Fast J.Critical | Heaven J.Critical | Slow J.Critical | Slow Justice | Slow Attack |
---|---|---|---|---|---|---|---|
Tap | -83.33 ~ -66.67 -100 ~ -66.67 |
-66.67 ~ -33.33 | -33.33 ~ -16.67 | -16.67 ~ 16.67 | 16.67 ~ 33.33 | 33.33 ~ 66.67 | 66.67 ~ 83.33 66.67 ~ 100 |
EXTap | -83.33 ~ 83.33 -100 ~ 100 |
||||||
Hold/Slide Ticks | -157.33 ~ -108.33 | -108.33 ~ -58.33 | -58.33 ~ ∞ | ||||
Flick (touch part) | -83.33 ~ -33.33 | -33.33 ~ 33.33 | 33.33 ~ 83.33 | ||||
Flick (slide part) | -166.67 ~ -83.33 | -83.33 ~ 83.33 | 83.33 ~ 166.67 | ||||
Air (up) | -166.67 ~ -83.33 | -83.33 ~ 0 | 0 ~ 200 | 200 ~ 283.33 | 283.33 ~ 366.67 | ||
Air (down) | -266.67 ~ -183.33 | -183.33 ~ -100 | -100 ~ 150 | 150 ~ 233.33 | 233.33 ~ 316.67 | ||
Air w/Tap (up) | -166.67 ~ -83.33 | -83.33 ~ 0 | 0 ~ 150 | 150 ~ 233.33 | 233.33 ~ 316.67 | ||
Air w/Tap (down) | -266.67 ~ -183.33 | -183.33 ~ -100 | -100 ~ 100 | 100 ~ 183.33 | 183.33 ~ 266.67 | ||
Air-Action | -266.67 ~ -183.33 | -183.33 ~ -100 | -100 ~ 100 | 100 ~ 183.33 | 183.33 ~ 266.67 | ||
Air-Crush | -266.67 ~ 266.67 | ||||||
Air-Hold/Air-Slide Ticks | -608.33 ~ -408.33 | -408.33 ~ -208.33 | -208.33 ~ ∞ |
オンゲキ
Note type | Fast Hit | Fast Break | Fast C.Break | Platinum C.Break | Slow C.Break | Slow Break | Slow Hit |
---|---|---|---|---|---|---|---|
Tap | -100 ~ -66.67 | -66.67 ~ -33.33 | -33.33 ~ -16.67 | -16.67 ~ 16.67 | 16.67 ~ 33.33 | 33.33 ~ 66.67 | 66.67 ~ 100 |
Critical Tap | -100 ~ -16.67 | -16.67 ~ 16.67 | 16.67 ~ 100 | ||||
Side-Tap | -150 ~ -50 | -50 ~ -25 | -25 ~ 25 | 25 ~ 50 | 50 ~ 150 | ||
Critical Side-Tap | -150 ~ -50 | -50 ~ 50 | 50 ~ 150 | ||||
Flick | -166.67 ~ -83.33 | -83.33 ~ 83.33 | 83.33 ~ 166.67 | ||||
Critical Flick | -166.67 ~ 166.67 | ||||||
Hold Ticks | -150 ~ -100 | -100 ~ -50 | -50 ~ -25 | -25 ~ 0 |