maimai DX:Friend Matching: Difference between revisions

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(Created page with "'''Friend Versus''' (Japanese: オトモダチ対戦, Chinese: 友人对战) is a mechanic in which players can compete with high scores of other players as an indicator of sk...")
 
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In multiplayer mode, either player's charts can be used by both players to enter Friend Versus.
In multiplayer mode, either player's charts can be used by both players to enter Friend Versus.
In [[maimai DX:Freedom Mode|Freedom Mode]], track skip can be used to get another batch of opponents to show up in the Friend Versus folder. However, only 12 opponents are internally chosen at the start of each credit, which means that no matter how many songs you play, there will only be 12 unique opponents each credits. If you can't find an ideal choice after seeing 12 different opponents, just give up and play normally.


Friend Versus has been revamped in Splash PLUS. For description of the mechanic in Splash and before, see [[/Splash]].
Friend Versus has been revamped in Splash PLUS. For description of the mechanic in Splash and before, see [[/Splash]].
== Class ==
* There are 26 classes, from B5 to LEGEND. Classes are an indicator of a player's skill. Basically equivalent to 段位 before Splash PLUS.
** After LEGEND, CP (class point) doesn't stop accumulating, and even if you lose you will not be demoted from LEGEND.
* Class does not affect rating calculation, making it a decoration just like [[maimai DX:Grade Certification|段位]].
== Class Point ==
* Class Point is represented by several gem-like things, and a gauge divided into 10 parts.
* For each 10 CP gained (i.e. when the gauge is full), the gauge would be emptied, and a gem would be awarded. In other words, the current total CP amount = number of gems * 10 + gauge value.
* The amount of increase/decrease of CP when you win/lose is determined by your own class and the opponent's class.
** If the opponent's class is two or more lower than you, you will not receive CP for winning. Pay attention to it particularly in multiplayer mode.
* The decrease of CP caused by losing might cause the CP to go beyond Class boundaries. When that happens, CP decreases to the initial value of the lower Class.
: For example, losing at SSS1 with only 1 CP would drop you to 20CP, which is the initial state of SSS2, i.e. the reward obtained when defeating the boss of SSS3. In other words, losing this one time costs you 70 CP. So use caution when you are probably going to get demoted.
== Boss ==
* In Classes A5 and above, bosses appear when you get CP MAX. They look like black Tap characters but with horns, and have same names as chart designers.
* To increase your Class you must defeat the boss; defeating other opponents will not give you CP.
* Unlike normal Friend Versus matches, losing in boss matches doesn't cause CP loss.
* If your CP decreased past a Class boundary, you would not need to defeat the same boss again to get your Class back up.
=== B ===
* CP MAX: 10
* CP gain with each win: +5
* CP loss with each loss: 0
=== A ===
{| class="wikitable"
! Class !! Boss !! colspan="2"|Song !! Lv !! Strength !! Achievement Rate (%)
|-
! A5
| [[Rocher@penguin|ロシェ@ペンギン]]  || [[Additional memory|アディショナルメモリー]]  || E  || 9+  || S+  || 97.4400 ~ 97.4765
|-
! A4
| [{Safata|サファ太]]  || [[Brain jack syndrome|ブレインジャックシンドローム]]  || E  || 10+  || S+  || 97.4124 ~ 97.4469
|-
! A3
| [[LabiLabi]]  || [[Electric angel|えれくとりっく・えんじぇぅ]]  || M  || 10+  || S+  || 97.4157 ~ 97.4644
|-
! A2
| [[Fumen -100 gou|譜面-100号]]  || [[Virtual to LIVE]]  || M  || 11  || SS  || 98.4347 ~ 98.4535
|-
! A1
| [[Sukiyaki bugyou|すきやき奉行]]  || [[Utakata, ai no mahoroba|泡沫、哀のまほろば]]  || M  || 11+  || SS  || 98.3886 ~ 98.4828
|}
* CP MAX: 20
* CP gain with each win: +3, +4 (opponents with higher class), +10 (boss)
* CP loss with each loss: ?
=== S ===
{| class="wikitable"
! Class !! Boss !! colspan="2"|Song !! Lv !! Strength !! Achievement Rate (%)
|-
! S5
| [[Takanashi-san|小鳥遊さん]]  || [[MIRACLE RUSH]]  || M  || 12  || SS  || 98.8175 ~ 98.8574
|-
! S4
| [[Revo@LC]]  || [[Kimi no yozora shoukaihan|キミノヨゾラ哨戒班]]  || M  || 12  || SS  || 98.8168 ~ 98.9541
|-
! S3
| [[Tamago tofu|玉子豆腐]]  || [[Roshin yuukai|炉心融解]]  || M  || 12+  || SS+  || 99.2119 ~ 99.2410
|-
! S2
| [[Amaryllis|アマリリス]]  || [[REAL VOICE]]  || M  || 12+  || SS+  || 99.5 ~ 99.5
|-
! S1
| [[Moon Strix]]  || [[KISS CANDY FLAVOR]]  || M  || 13  || SS+  || 99.4557 ~ 99.4840
|}
* CP MAX: 30
* CP gain with each win: +3, +4 (opponents with higher class), +10 (boss)
* CP loss with each loss: ?
=== SS ===
{| class="wikitable"
! Class !! Boss !! colspan="2"|Song !! Lv !! Strength !! Achievement Rate (%)
|-
! SS5
| [[Techno Kitchen]]  || [[Signature]]  || M  || 13  || SSS  || 99.8142 ~ 99.8654
|-
! SS4
| [[Happy|はっぴー]]  || [[Senkou no brionac|閃鋼のブリューナク]]  || M  || 13+  || SSS  || 99.8 ~ 99.8
|-
! SS3
| [[Pichineko|ぴちネコ]]  || [[ULTRA B+K]]  || M  || 13+  || SSS+  || 100 ~ 100
|-
! SS2
| [[rioN]]  || [[Selector]]  || M  || 13+  || SSS+  || 100.15 ~ 100.15
|-
! SS1
| [[Chan@DP kaiden|チャン@DP皆伝]]  || [[Hatsune Miku no gekishou|初音ミクの激唱]]  || M  || 14  || SSS+  || 100.1422 ~ 100.2753
|}
* CP MAX: 50
* CP gain with each win: +2 (opponents with lower class), +3, +4 (opponents with higher class), +15 (boss)
* CP loss with each loss: -2 (opponents with lower class), -3, -4 (opponents with lower class) <!--[sic]. i know it's repeated.-->
=== SSS ===
{| class="wikitable"
! Class !! CP MAX !! Boss !! colspan="2"|Song !! Lv !! Strength !! Achievement Rate (%)
|-
! SSS5
| 60  || [[Bou S shi|某S氏]]  || [[RAIKIRI|雷切-RAIKIRI-]]  || M  || 14  || SSS+  || 100.1 ~ 100.1
|-
! SSS4
| 70  || [[Happy|原田ひろゆき]]  || [[Our Wrenally]]  || M  || 14+  || SSS+  || 99.9984 ~ 100.0939
|-
! SSS3
| 80  || [[Jack]]  || [[larva]]  || M  || 14+  || SSS+  || 100.2 ~ 100.3
|-
! SSS2
| 90  || [[Shichimi hertz|シチミヘルツ]]  || [[Regulus]]  || M  || 14+  || MAX  || 100.6 ~
|-
! SSS1
| 100  || The ALiEN  || [[Heavenly Blast]]  || M  || 14+  || MAX  || 100.7902 ~ 100.8616
|}
[[Category:maimai DX Game Mechanics]]