ONGEKI:Memories of O.N.G.E.K.I.: Difference between revisions

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'''Memories of O.N.G.E.K.I.''' is a new set of chapters with a new unlock system in [[ONGEKI:bright MEMORY|オンゲキ bright MEMORY]].<br>
'''Memories of O.N.G.E.K.I.''' is a new set of chapters with a new unlock system in [[ONGEKI:bright MEMORY|オンゲキ bright MEMORY]].<br>
These chapters use different mechanics than older chapters, so the mechanics are documented here.
These chapters use different mechanics than older chapters, so the mechanics are documented here.
All songs from this event were unlocked March 7th, 2024.


== List ==
== List ==
All Memories of O.N.G.E.K.I. chapters start out hidden, and must be unlocked by fulfilling certain unlock conditions.
All Memories of O.N.G.E.K.I. chapters start off hidden, and must be unlocked by fulfilling certain unlock conditions.
{|class="wikitable"
{|class="wikitable"
! Chapter name !! Date added !! Corresponding version !! Unlock condition
! Chapter name !! Date added !! Corresponding version !! Unlock condition
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In each chapter, there's card bonus as in silver jewel events. If the specified card is used, completion bonus would increase.<br>
In each chapter, there's card bonus as in silver jewel events. If the specified card is used, completion bonus would increase.<br>
Chapter jewels can be exchanged to 第5章 jewels one-to-one, but not vice versa. Almighty jewels cannot be used or exchanged.
Chapter jewels can be exchanged to 第5章 jewels one-to-one, but not vice versa. Almighty jewels cannot be used or exchanged.
Besides what's mentioned above, the mechanics are mostly the same as before. However, a dedicated unlock system "memory" exists.


== memory ==
== memory ==
After the mission result is shown, a graphical effect would always be shown.<br>
After the mission result screen is shown, a graphical effect would always be shown.<br>
The character set as navi-voice goes towards Navi-nyan. When the character reaches Navi-nyan, "GOAL" would be shown. The item / task track is displayed in the chapter.<br>
The character set as navi-voice goes towards Navi-nyan. When the character reaches Navi-nyan, "GOAL" would be shown. The item / task track is displayed in the chapter.<br>
'''Reaching the goal just gives you the right to obtain the item/song, and does not actually give you the item/song. To obtain it, you need to buy the item or clear the task for the song.'''
Reaching the goal just gives you the right to obtain the item/song, and does not actually ''give'' you the item/song. To obtain it, you need to buy the item or clear the task for the song.


The progress is as follows. Score does not affect progress.
The progress is as follows. Score does not affect progress.
* 1 song: "progress degree" 1 (Translator's note: I can't find a better word)
* One song: "progress degree" 1
* Songs added in the versions that are associated with the chapter: progress bonus (exact amount unknown)
* Songs added in the versions that are associated with the chapter: progress bonus (exact amount unknown)
* Multiply by the multiplier of jewel boost, if used (2x -> amount for 2 songs, 9x -> amount for 9 songs)
* Multiply by the multiplier of jewel boost, if used (2x -> amount for two songs, 9x -> amount for nine songs)


If task tracks are unlocked, '''even if you got the right to unlock the next task track due to memory progress, if the current task is not completed, the next track will not be unlocked.'''<br>
If task tracks are unlocked, even if you got the right to unlock the next task track due to memory progress, if the current task is not completed, the next track will ''not'' be unlocked.<br>
This does not affect memory progress. Even if no tasks are completed at all, you can proceed to the end.
This does not affect memory progress. Even if no tasks are completed at all, you can proceed to the end.


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== Other ==
== Other ==
On ONGEKI-NET, only unlocked chapters are shown. If no chapters are unlocked, no chapters would be shown on ONGEKI-NET in the first place.<br>
On ONGEKI-NET, only unlocked chapters are shown.<br>
memory rewards and what's available for the next memory are also not shown unless you reached the goal.
memory rewards and what's available for the next memory are also not shown unless you reached the goal.