CHUNITHM:WORLD'S END: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 16: Line 16:
! Attribute !! Details
! Attribute !! Details
|-
|-
| [[wikt:光|光]]<br>(light) || Tap notes, the start of Hold notes, and Flick notes are partially or completely changed to ExTap notes. In early WORLD'S END 光 charts, Hold and Slide notes were also changed to lines of ExTap notes which can be hit by rubbing or sliding.
| [[wikt:光|光]]<br>(light) || TAP notes, the start of HOLD notes, and FLICK notes are partially or completely changed to ExTAP notes. In some WORLD'S END 光 charts, HOLD and SLIDE notes were also changed to lines of ExTAP notes which can be hit by rubbing or sliding. Occasionally, the reverse is true, where ExTAP are changed to regular TAP.
|-
|-
| [[wikt:避|避]]<br>(dodge) || Damage notes appear. These must not be touched; if hit, they count as a Miss. They count as Tap notes in notecount totals.
| [[wikt:避|避]]<br>(dodge) || Damage notes appear. These must not be touched; if hit, they count as a Miss. They count as TAP notes in notecount totals.
|-
|-
| [[wikt:止|止]]<br>(stop) || Notes stop scrolling at some points.
| [[wikt:止|止]]<br>(stop) || Notes stop scrolling at some points.
Line 28: Line 28:
| [[wikt:戻|戻]]<br>(reverse) || The scrolling of notes reverses at some points.
| [[wikt:戻|戻]]<br>(reverse) || The scrolling of notes reverses at some points.
|-
|-
| [[wikt:敷|敷]]<br>(spread) || Hold and Slide notes are heavily used. An especially common pattern in this type of chart is a lengthy Hold note that lasts for several measures and covers the entire lane, so other notes must be played on top of it.
| [[wikt:敷|敷]]<br>(spread) || HOLD and SLIDE notes are heavily used. An especially common pattern in this type of chart is a lengthy HOLD note that lasts for several measures and covers the entire lane, so other notes must be played on top of it.
|-
|-
| [[wikt:跳|跳]]<br>(jump) || Notes are partially or completely given Air elements (including at the ends of Hold and Slide notes).
| [[wikt:跳|跳]]<br>(jump) || Notes are partially or completely given AIR elements (including at the ends of HOLD and SLIDE notes).
|-
|-
| [[wikt:弾|弾]]<br>(bullet) || Tap notes are partially or completely changed to Flick notes.
| [[wikt:弾|弾]]<br>(bullet) || TAP notes are partially or completely changed to FLICK notes.
|-
|-
| [[wikt:半|半]]<br>(half) || Note size is halved. Sometimes, the half-sized notes are aligned to the centre, left or right.
| [[wikt:半|半]]<br>(half) || Note size is halved. Sometimes, the half-sized notes are aligned to the centre, left or right.
|-
|-
| [[wikt:両|両]]<br>(both) || Two half-sized charts are played at once, one on the left and one on the right. The chart designer credit gives a breakdown of what each of the two hands plays.
| [[wikt:両|両]]<br>(both) || Two half-sized charts are played at once, one on the left and one on the right. The chart designer credit often gives a breakdown of what each of the two hands plays.
|-
|-
| [[wikt:割|割]]<br>(divide) || Large notes are divided into smaller notes with the same total size. Occasionally these notes are spaced out into a fast stair pattern.
| [[wikt:割|割]]<br>(divide) || Large notes are divided into smaller notes with the same total size. Occasionally these notes are spaced out into a fast stair pattern.
Line 44: Line 44:
| [[wikt:歌|歌]]<br>(song) || Notes are arranged to form part of the lyrics of the song.
| [[wikt:歌|歌]]<br>(song) || Notes are arranged to form part of the lyrics of the song.
|-
|-
| ! || Charts that require the player to hold down one Hold note while moving their hand away from Damage notes,<br>OR charts that are indescribable by any one attribute.
| ! || Charts that require the player to hold down one HOLD note while moving their hand away from damage notes,<br>OR charts that are indescribable by any one attribute.
|-
|-
| ? || Notes fall at irregular speeds, making them appear to be in the wrong order,<br>OR charts that fit into multiple attributes.
| ? || Notes fall at irregular speeds, making them appear to be in the wrong order,<br>OR charts that fit into multiple attributes.
|-
|-
| [[wikt:布|布]]<br>(cloth) || Patterns of Air notes appear that require moving one's hand in a circular motion.
| [[wikt:布|布]]<br>(cloth) || Patterns of AIR notes appear that require moving one's hand in a circular motion, referring to the practice of towel-spinning at concerts.
|-
|-
| [[wikt:覚える|覚]]<br>(memorise) || Patterns of Damage notes appear, which are identical to the pattern of regular notes. These Damage notes must be memorised, as the regular notes are difficult to read (being of unusual speed or during a stop).
| [[wikt:覚える|覚]]<br>(memorise) || Patterns of damage notes appear, which are identical to the pattern of regular notes. These Damage notes must be memorised, as the regular notes are difficult to read (being of unusual speed or during a stop).
|-
|-
| [[wikt:改|改]]<br>(revise) || Alternative mixes of existing ORIGINAL songs.
| [[wikt:改|改]]<br>(revise) || Alternative mixes of existing ORIGINAL songs.
Line 426: Line 426:
|-
|-
| [[macrocosmos]] || 狂 || ☆☆☆☆☆ || CatastroPhe"-UNIVERSE-"† || A much more intense version of the MASTER chart.
| [[macrocosmos]] || 狂 || ☆☆☆☆☆ || CatastroPhe"-UNIVERSE-"† || A much more intense version of the MASTER chart.
|-
! colspan="5" id="crystal"|Introduced in CHUNITHM CRYSTAL
|-
| [[Menimeni manimani|メニメニマニマニ]] || 光 || ☆☆☆☆ || 先輩とFULL CHAIN || Based on MASTER, but with all HOLD and most SLIDE replaced with fast streams of ExTAP.
|-
| [[volcanic]] || 光 || ☆☆☆ || TAPの脅威が君に襲い掛かる! || A complete reversal of the usual 光 gimmick; this chart is based on MASTER but with all ExTAP changed to TAP.
|-
| [[DETARAME ROCK&ROLL THEORY]] || 蔵 || ☆☆☆ || 譜面rand()号 || Original concept for the MASTER chart, featuring completely different and more complex patterns.
|-
| [[STARTLINER]] || 避 || ☆ || STARTMINER || A chart that focuses on simple use of damage notes. Not particularly difficult, especially by WORLD'S END standards.
|-
| [[BlythE]] || 招 || ☆☆ || "Beyond The Future" || A recreation of this song's TP chart from ''DJMAX TECHNIKA''.
|-
| [[Gangu kyousoukyoku -shuuen-|玩具狂奏曲 -終焉-]] || 敷 || ☆☆☆ || 玩具狂奏曲 -赤敷- || As the characters "赤敷" may suggest, this chart is based on EXPERT but with a long HOLD note overlaying the chart.
|-
| [[StufeStern]] || 両 || ☆☆ || TREPXE?/EXPERT || Mirrored EXPERT on the left, EXPERT on the right; changes into unmirrored EXPERT on both sides for the ending.
|-
| [[Denkousekka|電光石火]] || ! || ☆☆☆ || 電光石火の如く || Based on EXPERT, but with regular TAP being replaced by extremely short HOLD. Some speed changes and stops are added for extra spice.
|-
| [[Dreaming]] || 割 || ☆☆☆ || そろそろ割っても良い時期 || Based on MASTER with all notes except HOLD changed to 1/16 size.
|-
| [[Hirefuse gumin domo!|ひれ伏せ愚民どもっ!]] || 跳 || ☆☆☆ || 沈んじゃえー! || Based on MASTER with downward AIR added to several notes.
|-
| [[(Touhou NicoKara) Hishin Mataara feat.Tamaonsen (IOSYS)|【東方ニコカラ】秘神マターラ feat.魂音泉【IOSYS】]] || 布 || ☆☆☆☆ || 真・タオルの準備はOK? || Adds the towel-spinning motion during the chorus. At points when the hands switch, there is a short time where both hands are performing the towel-spinning motion.
|-
| [[Hoshi no utsuwa ~STAR OF ANDROMEDA|星の器~STAR OF ANDROMEDA]] || 狂 || ☆ || Sound Only || A harder alternative chart with no significant gimmicks. The 1-star rating isn't indicative of its difficulty; it's a reference to 星の器~STAR OF ANDROMEDA having a very popular chart rated 1 on the Insane BMS scale.
|-
| [[(3D sound) Ono-chan ga manatsu no beach de suika wo tataki waru hanashi (earphone suishou)|【3Dサウンド】小野ちゃんが真夏のビーチでスイカを叩き割る話【イヤホン推奨】]] || 嘘 || ☆ || イロドリミドリ セカンドシーズン・第13.1話 || For the second year in a row, an audio drama appears as a WORLD'S END chart. On top of having to time note hits to dialogue, the main gimmick for this chart is very irregular; the player must use audio cues to know when to move and stop their hand, to hold a SLIDE that is mostly invisible.
|-
| [[conflict(seishou)|conflict(斉唱)]] || 嘘 || ☆☆☆ || 皆様、ご起立の上ご斉唱ください。 || A much more traditional April Fools chart. Contains damage notes, notes layered on HOLD, notes that spell out characters, speed changes, and stops.
|}
|}


[[Category:CHUNITHM Game Mechanics]]
[[Category:CHUNITHM Game Mechanics]]