maimai DX:PLUS: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* "Partner" and "[[maimai DX:Stamp Card|Stamp Card]]" feature added.
* "Partner" and "[[maimai DX:Stamp Card|Stamp Card]]" feature added.
** At the first credit of でらっくす PLUS, the player chooses one from the 6 stamp cards of each character in FiNALE.
** When you first play でらっくす PLUS, you choose one from the six stamp cards of each character in FiNALE; it cannot be changed until it's filled with ten stamps.
*** The stamp card chosen cannot be changed until it's filled with 10 stamps.
** For each day maimai is played, one stamp is awarded, regardless of the amount of credits entered.
** For each day maimai is played, 1 stamp is awarded, no matter how many credit is played on the same day.
** When a card is filled with ten stamps, the corresponding partner can be obtained.
** When a card is filled with 10 stamps, the corresponding partner can be obtained.
** A partner can be chosen at the collection settings screen or on maimaiDX-NET, like other types of collections.
** A partner can be chosen at the collection settings screen or on maimaiDX-NET, like other types of collections.
** The chosen partner replaces でらっくま (Delu-kuma) on the result screen. Some system voices would also change from でらっくま's voice to the chosen partner's voice.
** The chosen partner replaces でらっくま (Delu-kuma) on the result screen.
*** Some system voices would also change from でらっくま's voice to the chosen partner's voice.
* オトモダチ対戦 and 段位 system revamped.
* オトモダチ対戦 and 段位 system revamped.
** "Bosses" appear in オトモダチ対戦 when the player's grade is about to increase. These are supposedly score records of chart designers (fumen boys).
** "Bosses" appear in オトモダチ対戦 when the player's grade is about to increase. These are supposedly score records of chart designers (fumen boys).
** The player's grade would increase if the boss is beaten, but would not decrease if the player failed to beat the boss.
** The player's grade increases if the boss is beaten, but won't decrease if the player fails to beat them.
** Players with grades of 二段 or higher in maimai でらっくす would be reset to 初段.
** Players with grades of 二段 or higher in maimai でらっくす would be reset to 初段.
** オトモダチ対戦 can't be played on the first credit of maimai でらっくす PLUS.
** オトモダチ対戦 can't be played on the first credit of maimai でらっくす PLUS.
* 極・将・神・舞舞・覇者 name plates are added back.
* 極・将・神・舞舞・覇者 name plates are added back.
* [[Genre]] changed
* Genre sorting has changed once again, and has been consistent since in the franchise:
** VARIETY has been renamed back to GAME & VARIETY.
*** SEGA songs have moved back to the GAME & VARIETY folder.
** maimai originals are now in their own maimai folder.
** CHUNITHM and オンゲキ songs are now in their own shared folder as well.
* "Lock" feature added when choosing Tour Members. Locked Tour Members will not be changed when the おまかせ button is pressed.
* "Lock" feature added when choosing Tour Members. Locked Tour Members will not be changed when the おまかせ button is pressed.
* New options added:
* New options added:
** "Achievement rate (- type 2)": decreasing from 101%
** "Achievement rate (- type 2)": decreasing from 101%.
** "DX Score (- type)": decreasing from max DX Score
** "DX Score (- type)": decreasing from max DX Score.
** "Type 1-E" and "type 2-E" of "Judgment display": adds FAST/LATE display for BREAK notes
** "Type 1-E" and "type 2-E" of "Judgment display": adds FAST/LATE display for BREAK notes.
** "SYNC display" changed to "SYNC/VS display"
** "SYNC display" changed to "SYNC/VS display".
** "Achievement rate difference display" in "SYNC/VS display": shows the difference from other players in multiplayer, or the opponent in オトモダチ対戦
** "Achievement rate difference display" in "SYNC/VS display": shows the difference from other players in multiplayer, or the opponent in オトモダチ対戦.
** In "Judgment line design", added "Sensor" that shows the ranges of each piece of touch sensor on the screen
** In "Judgment line design", added "Sensor" that shows the ranges of each piece of touch sensor on the screen.
** Added sound effects of the partners in BREAK/SLIDE sounds
** Added sound effects of the partners in BREAK/SLIDE sounds.
* Restored some of the background movies removed in [[maimai DX:1st|maimai でらっくす]].
* Restored some of the background movies removed in [[maimai DX:1st|maimai でらっくす]].
* Added DX STAR (✦) on the result screen, corresponding to percentages of DX Score:
* Added DX STAR (✦) on the result screen, corresponding to the percentages of DX Score:
** ✦: 85%~
** ✦: 85%~
** ✦✦: 90%~
** ✦✦: 90%~
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{{maimai DX Song|[[Isekai quartet|異世界かるてっと]]|アインズ(日野聡)、カズマ(福島潤)、スバル(小林裕介)、ターニャ(悠木碧)|3|6|9+|12+}}
{{maimai DX Song|[[Isekai quartet|異世界かるてっと]]|アインズ(日野聡)、カズマ(福島潤)、スバル(小林裕介)、ターニャ(悠木碧)|3|6|9+|12+}}
{{Songlist Category|niconico & VOCALOID|bg=#09c8d4}}
{{Songlist Category|niconico & VOCALOID|bg=#09c8d4}}
{{maimai DX Song|[[Android girl|アンドロイドガール]]|[[DECO*27]]|4|7+|10|13}}
{{maimai DX Song|[[Android girl|アンドロイドガール]]|[[Kosuke Terayama|DECO*27]]|4|7+|10|13}}
{{maimai DX Song|[[Bitter choco decoration|ビターチョコデコレーション]]|[[syudou]]|4|7|9+|13}}
{{maimai DX Song|[[Bitter choco decoration|ビターチョコデコレーション]]|[[syudou]]|4|7|9+|13}}
{{maimai DX Song|[[Slowdowner|スロウダウナー]]|[[Rokuro|ろくろ]]|4|7|9+|12+}}
{{maimai DX Song|[[Slowdowner|スロウダウナー]]|[[Rokuro|ろくろ]]|4|7|9+|12+}}
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{{Songlist Date|February 14th, 2020|anchor=20200214}}
{{Songlist Date|February 14th, 2020|anchor=20200214}}
{{Songlist Category|maimai|bg=#f74949}}
{{Songlist Category|maimai|bg=#f74949}}
{{maimai DX Song|[[Valsqotch]]|[[onoken|owl*tree]] feat.chi*tree|6|8+|12+|14+}}
{{maimai DX Song|[[Valsqotch]]|[[Kennosuke Ono|owl*tree]] feat.chi*tree|6|8+|12+|14+}}
{{Songlist Date|February 20th, 2020|anchor=20200220}}
{{Songlist Date|February 20th, 2020|anchor=20200220}}
{{Songlist Category|ONGEKI & CHUNITHM|bg=#3585fe}}
{{Songlist Category|ONGEKI & CHUNITHM|bg=#3585fe}}