CHUNITHM:NEW: Difference between revisions
→General Information / Changes
imported>Hibiki No edit summary |
imported>Jack980517 |
||
Line 6: | Line 6: | ||
== General Information / Changes == | == General Information / Changes == | ||
* CHUNITHM NEW is a reboot of the CHUNITHM series, with style based on the original CHUNITHM. | * CHUNITHM NEW is a reboot of the CHUNITHM series, with style based on the original CHUNITHM. | ||
* New cabinets are being released for CHUNITHM NEW | * New cabinets are being released for CHUNITHM NEW. For old cabinets, conversion kits are released, which include renewal of existing hardware components. [https://twitter.com/chunithm/status/1450771905049358339] | ||
* [[CHUNITHM:National Matching|National Matching]] is introduced, as a new online matching system. | ** Compared to old cabinets with conversion kits, the new cabinets have the following advantages: | ||
*** A 120Hz display | |||
*** E-payment support | |||
*** A more durable headphone jack | |||
* [[CHUNITHM:National Matching|National Matching]] is introduced, as a new online matching system. [https://twitter.com/chunithm/status/1450772104056492032] | |||
** After a song is chosen, the player competes with multiple opponents. Battle Rank is introduced, which changes depending on the results of the player's matching. | ** After a song is chosen, the player competes with multiple opponents. Battle Rank is introduced, which changes depending on the results of the player's matching. | ||
** This must be chosen before the first track. | ** This must be chosen before the first track. | ||
** This mode allows 4 songs to be played in a credit. | |||
** This mode is selectable only from 11:00 to 21:59 (JST). | ** This mode is selectable only from 11:00 to 21:59 (JST). | ||
* An avatar now appears during play. Costumes can be obtained in National Matching. | * An avatar (Chuni penguin) now appears during play. Costumes for it can be obtained in National Matching. [https://twitter.com/chunithm/status/1450772359300796423] | ||
* The difficulty scale has been modified to be from 1-15. | * The difficulty scale has been modified to be from 1-15. [https://twitter.com/chunithm/status/1450772497587003408] | ||
<!--pending solution; doesn't work as-is | |||
** Specifically: | |||
{|class="wikitable" | |||
! Old !! New | |||
|- | |||
| <12 || Unchanged | |||
|- | |||
| rowspan="4"|12 || 12 | |||
|- | |||
| 12+ | |||
|- | |||
| 13 | |||
|- | |||
| rowspan="2"|13+ | |||
|- | |||
| 12+ | |||
|- | |||
| rowspan="2"|13 || 14 | |||
|- | |||
| rowspan="2"|14+ | |||
|- | |||
| 13+ | |||
|- | |||
| 14 || 15 | |||
|}--> | |||
* All character-specific skills have been removed, and only a standard set of 12 skills appears. "Skill Seeds" will be added according to the skills the player has obtained. | * All character-specific skills have been removed, and only a standard set of 12 skills appears. "Skill Seeds" will be added according to the skills the player has obtained. | ||
* Data from [[CHUNITHM:Course Mode|Course Mode]] and character ranks will not be carried over. | * Data from [[CHUNITHM:Course Mode|Course Mode]] and character ranks will not be carried over. |