maimai DX:Friend Matching: Difference between revisions
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Text related to this mechanic is not translated in the Asian version, but is translated in the Chinese version. | Text related to this mechanic is not translated in the Asian version, but is translated in the Chinese version. | ||
Friend | Friend Matching has a dedicated folder in the song selection screen. Inside this folder are several randomly chosen charts. When a chart is selected, the strength of the opponent (the rank of the high score that needs to be beaten) is shown. The player would participate in Friend Matching only if the player chooses a same or higher difficulty than the randomly chosen one; if a lower difficulty is chosen, Friend Matching will not be enabled for the track. The strength of the opponent depends on the current 段位 (DX1 ~ Splash) / Class (since Splash+) of the player. | ||
In multiplayer mode, either player's charts can be used by both players to enter Friend | In multiplayer mode, either player's charts can be used by both players to enter Friend Matching. | ||
In [[maimai DX:Freedom Mode|Freedom Mode]], track skip can be used to get another batch of opponents to show up in the Friend | In [[maimai DX:Freedom Mode|Freedom Mode]], track skip can be used to get another batch of opponents to show up in the Friend Matching folder. However, only 12 opponents are internally chosen at the start of each credit, which means that no matter how many songs you play, there will only be 12 unique opponents each credits. If you can't find an ideal choice after seeing 12 different opponents, just give up and play normally. | ||
Friend | Friend Matching has been revamped in Splash PLUS. For description of the mechanic in Splash and before, see [[/Splash]]. | ||
== Class == | == Class == | ||
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* In Classes A5 and above, bosses appear when you get CP MAX. They look like black Tap characters but with horns, and have same names as chart designers. | * In Classes A5 and above, bosses appear when you get CP MAX. They look like black Tap characters but with horns, and have same names as chart designers. | ||
* To increase your Class you must defeat the boss; defeating other opponents will not give you CP. | * To increase your Class you must defeat the boss; defeating other opponents will not give you CP. | ||
* Unlike normal Friend | * Unlike normal Friend Matching matches, losing in boss matches doesn't cause CP loss. | ||
* If your CP decreased past a Class boundary, you would not need to defeat the same boss again to get your Class back up. | * If your CP decreased past a Class boundary, you would not need to defeat the same boss again to get your Class back up. | ||