User:MENDES/Timing

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Revision as of 09:02, 30 December 2022 by MENDES (talk | contribs) (Created page with "This will be a page documenting timing windows in the three games, and will be kept here until the overall series pages are ready to be made. Credit to donmai for [https://listed.to/@donmai/41511/gekichumai-timing-windows-and-offsets writing all this stuff up.] All timing is in milliseconds (ms) away from perfect timing. Greyed out cells show that the judgement is impossible for that particular note type (e.g. EX notes in maimai always are judged as Critical Perfect or...")
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This will be a page documenting timing windows in the three games, and will be kept here until the overall series pages are ready to be made.

Credit to donmai for writing all this stuff up.

All timing is in milliseconds (ms) away from perfect timing. Greyed out cells show that the judgement is impossible for that particular note type (e.g. EX notes in maimai always are judged as Critical Perfect or Miss).

maimai

Note: maimai has low, mid, and high timing windows in order to determine what score to assign to BREAK notes. These will be colour coded as shown.

Note type Fast Good Fast Great Fast Perfect Crit. Perfect Slow Perfect Slow Great Slow Good
Tap, Hold -150 ~ -100 -100 ~ -83.33
-83.33 ~ -66.67
-66.67 ~ -50
-50 ~ -33.33
-33.33 ~ -16.67
-16.67 ~ 16.67 16.67 ~ 33.33
33.33 ~ 50
50 ~ 66.67
66.67 ~ 83.33
83.33 ~ 100
100 ~ 150
EX -150 ~ 150
Slide -∞ ~ -433.33 -433.33 ~ -366.67
-366.67 ~ -300
-300 ~ -233.33
-233.33 ~ 233.33 233.33 ~ 266.67
266.67 ~ 366.67
366.67 ~ 433.33
433.33 ~ 600
Touch -150 ~ 150 150 ~ 175
175 ~ 200
200 ~ 216.67
216.67 ~ 233.33
233.33 ~ 250
250 ~ 300

CHUNITHM

Note: On BASIC and ADVANCED difficulty, an alternate "easy" timing window is used to widen the window from Attack to Miss. This will be colour coded as shown.

Note type Fast Attack Fast Justice Fast J.Critical Heaven J.Critical Slow J.Critical Slow Justice Slow Attack
Tap -83.33 ~ -66.67
-100 ~ -66.67
-66.67 ~ -33.33 -33.33 ~ -16.67 -16.67 ~ 16.67 16.67 ~ 33.33 33.33 ~ 66.67 66.67 ~ 83.33
66.67 ~ 100
EXTap -83.33 ~ 83.33
-100 ~ 100
Hold/Slide Ticks -157.33 ~ -108.33 -108.33 ~ -58.33 -58.33 ~ ∞
Flick -83.33 ~ -33.33 -33.33 ~ 33.33 33.33 ~ 83.33
Flick w/Slide -166.67 ~ -83.33 -83.33 ~ 83.33 83.33 ~ 166.67
Air (up) -166.67 ~ -83.33 -83.33 ~ 0 0 ~ 200 200 ~ 283.33 283.33 ~ 366.67
Air (down) -266.67 ~ -183.33 -183.33 ~ -100 -100 ~ 150 150 ~ 233.33 233.33 ~ 316.67
Air w/Tap (up) -166.67 ~ -83.33 -83.33 ~ 0 0 ~ 150 150 ~ 233.33 233.33 ~ 316.67
Air w/Tap (down) -266.67 ~ -183.33 -183.33 ~ -100 -100 ~ 100 100 ~ 183.33 183.33 ~ 266.67
Air-Action -266.67 ~ -183.33 -183.33 ~ -100 -100 ~ 100 100 ~ 183.33 183.33 ~ 266.67
Air-Crush -266.67 ~ 266.67
Air-Hold/Air-Slide Ticks -608.33 ~ -408.33 -408.33 ~ -208.33 -208.33 ~ ∞

オンゲキ

Note type Fast Hit Fast Break Fast C.Break Platinum C.Break Slow C.Break Slow Break Slow Hit
Tap -100 ~ -66.67 -66.67 ~ -33.33 -33.33 ~ -16.67 -16.67 ~ 16.67 16.67 ~ 33.33 33.33 ~ 66.67 66.67 ~ 100
Critical Tap -100 ~ -16.67 -16.67 ~ 16.67 16.67 ~ 100
Side-Tap -150 ~ -50 -50 ~ -25 -25 ~ 25 25 ~ 50 50 ~ 150
Critical Side-Tap -150 ~ -50 -50 ~ 50 50 ~ 150
Flick -166.67 ~ -83.33 -83.33 ~ 83.33 83.33 ~ 166.67
Critical Flick -166.67 ~ 166.67